Hi! I'm Tuuli.
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From Finland / Slovenia
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Recent MSc, psychology (+ computer science)
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Looking to develop a career in the midst of UX research, data science and analytics
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Jack of all trades:
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Freelancing analyst and consultant (statistics, psychometrics)
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Web developer (+ open source community manager)
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In the past I've been a...
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Seamstress
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Musician
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Pro gamer
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Aerobics instructor :)
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My research interests (+ past projects)
1. Gaming
- How cognitive skills, task load and team cohesion relate to performance
- Applying tools and techniques from sports psychology to game studies
- Using games for 'non-game'-research
2. Computational psychology
- Psychometric artificial intelligence
- Cognitive architectures in cognitive ergonomics
3. Cyber psychology + health care technology = online mental health
- Overcoming barries of care with technology
- Opinion-based voting and ideological segregation on Reddit
4. Statistics and research methodology
- Psychometrics - instrument construction
- Finnish standardization of ITEA - Individuation Test for Emerging Adults
- Lexical structure of Slovenian personality adjectives
- Experimental psychology
- Web-based experimental methodology for behavioral sciences
- JavaScript-based experiments on Node.js
- My pet topic - check some posts at www.web-psychometrics.com
- Web-based experimental methodology for behavioral sciences
I just graduated
My interests in an enterprise setting...
Cyber psychology + health care technology
- Moodswing.io - simple mood-tracking web application ( + journal and daily triggers/keywords)
-> Self help platform for cognitive behavioral therapy for sexual assault victims
Statistics and research methodology
- Psychometrics - survey and test analysis for UX research and analytics
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Web-based methodology!
- "embedding" UX research
- Behavioral artifacts - behavioral analytics
- 'Data science' - data journalism
Practice fusion
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health care technology
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young company
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learning opportunity
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- qualitative approach
- interesting crossdisciplinary team
- lots of areas to contribute to
- what I could contribute
- quantitative approach
- technical skills
- tons of potential and an independent approach :)
- intercultural skills and language
Research example - the League of Legends study
- Beginnings: observation and own experience
- higher ranked players - higher cognitive fluency
- Players are distributed in teams -> team cognition
- Games for research on teams
- No prior studies on the topic...
- Instrument selection
- Instrument construction and adaptation
- team cohesion inventory, task load index
- four tasks on cognitive skills
- Instrument construction and adaptation
- Broad, exploratory hypotheses
- Instrument selection
Challenges
- Web technologies
- existing solutions written mostly in Flash or Java
- From no JavaScript to full stack JavaScript
- caring for the data validity
- mobile access, screen resolution, multiple entries...
- response time accuracy
- cleaning up the data -> missing values
- existing solutions written mostly in Flash or Java
- Time of sampling
Findings
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The cohesion inventory for sports teams and the NASA task load index work great for game studies
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Effort and frustration are negatively related to team performance
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Simple response times appear important for gameplay, but different cognitive tests should be explored
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Members from teams with higher task-oriented cohesion scored better on the planning task
What I learned
... methodologically speaking.
- Participant motivation is of huge importance
- Drop outs and non-serious responses -> missing data after aggregation
- Missing data is non-random
- Do all you can to minimize it!
- Personal contact
- Incentive
- Information, feedback
- Adaptive testing
- Make participation convenient!
- Sign up system and APIs
- Do all you can to minimize it!
- Missing data is non-random
- Drop outs and non-serious responses -> missing data after aggregation
Let's talk!
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