FRU Phase 4 Guide


Darklit Dragonsong
Crystallize Time
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Darklit Dragonsong
Supports North
(HHTT)
DPS South
(MMRR)

























Darklit Dragonsong
Tethers will spawn on
1x Healer
1x Tank
2x DPS

















Darklit Dragonsong
This is is our ideal final tether formation
Sometimes you'll get lucky
and will have this pattern from the start
Bow Tie

















Darklit Dragonsong
Tethers go to towers
Bow Tie

















Darklit Dragonsong
Remaining players pinch to sides
Bow Tie













Darklit Dragonsong




Box Pattern
Tank +
EAST-most DPS swap













Darklit Dragonsong




Box Pattern
Tank +
EAST-most DPS swap













Darklit Dragonsong




Box Pattern
Tank +
EAST-most DPS swap













Darklit Dragonsong




Tethers to towers
Remaining players pinch
Box Pattern













Darklit Dragonsong




Hourglass Pattern













Darklit Dragonsong




Tank +
WEST-most DPS swap
Hourglass Pattern













Darklit Dragonsong




Hourglass Pattern
Tank +
WEST-most DPS swap













Darklit Dragonsong




Tank +
WEST-most DPS swap
Hourglass Pattern













Darklit Dragonsong




Tethers to towers
Remaining players pinch
Hourglass Pattern













Darklit Dragonsong






North
South
Water stacks are on two random players
They need to be split North and South













Darklit Dragonsong






North
South
NON-tethered players swap before upcoming cone baits (if needed)













Darklit Dragonsong



















Darklit Dragonsong








Cones AoEs hit closest players to middle
NON-tether players get close to bait













Darklit Dragonsong









Spread for Spirit Taker
Tethers shift southward
Do not be near Fragment of Fate
Cones move outward









Darklit Dragonsong


Spread for Spirit Taker




















Darklit Dragonsong

One of Shiva's wings will glow and cleave half the arena

Hallowed Wings
























Darklit Dragonsong







Shift over to safe-side

Do not be near Fragment of Fate
Hallowed Wings














Darklit Dragonsong







Water stack + wing cleave go off
Tank find E/W wall furthest from Gaia
Move at the end of Hallowed Wings castbar

Hallowed Wings














Darklit Dragonsong





Gaia jumps to furthest player from her














Darklit Dragonsong






Gaia will jump a second time to her closest player
Invuln both hits
or tank swap super fast













Darklit Dragonsong



















Darklit Dragonsong






Both bosses will individually cast Akh Morn stack on highest emnity players
Akh Morn













Darklit Dragonsong






G1 North
Akh Morn
G2 South

Do not be near Fragment of Fate
You can split groups













Darklit Dragonsong






Party middle
Akh Morn

Do not be near Fragment of Fate
or do 7-1
OT can solo













Darklit Dragonsong






Akh Morn

4x hits
Akh Morn













Darklit Dragonsong






Stack middle for Morn Afah
Morn Afah













Darklit Dragonsong






1x hit
Morn Afah
Darklit Dragonsong

Crystalize Time
You are one of 4 people in this mechanic
Red Ice
Wind
Purple
Everybody else













Red = get head
Blue = pick up poo



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Starting spots (blues line-up with purple tethers)


























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Puddle Pick Up Spots










Dark = Deez nutz
Yellow Debuff to Yellow
3 is a sideways W
HAHA sucks 4 you that Ice doesn't match a marker



Crystalize Time















Supports
West
DPS
East



Crystalize Time















2x Wind
2x Red Ice
Need to split E/W












Crystalize Time














Flex prios if same debuffs on same roles:
T1>T2>H1>H2
M1>M2>R1>R2







Winds SW/SE



Crystalize Time












Red Ice
E/W









Flex prios if same debuffs on same roles:
T1>T2>H1>H2
M1>M2>R1>R2



Crystalize Time















Look at
hourglass tethers













Crystalize Time















Eruption go to
north-most purple tether (hug wall)














Crystalize Time















Remaining players go to south-most purple tether (to wall)

















Crystalize Time

























Players at wall
stand just outside the ellipse lines on floor




Crystalize Time

























Yellow tether towers
explode first


Water goes off




Crystalize Time

























Wall players move between ellipse lines ASAP


Winds closer to wall








Crystalize Time



























Dragon heads hit Red Ice


Most debuffs go off here
Make sure Wind KB player waits for kb before moving

Crystalize Time
























Non-winds get yeeted



Crystalize Time












Red Ice rotate towards purple tethers ASAP
Don't go too far south













Crystalize Time













Untethered towers explode










Crystalize Time









Yellow stack goes off
don't be too close to
"Fragment of Fate"















Crystalize Time









Winds pop heads near 3 / 4 markers
(early pop)













Crystalize Time















Look for exa wave coming from E or W



Crystalize Time
















Purple towers explode



Crystalize Time















Walk in when red lines turn into yellow peepee



Crystalize Time



















Blues should find puddles to cleanse ASAP
(before rewinds)
Pickup puddles based on original debuffs
Dark = D
Yellow = B
Water = 3
Ice = 4








Crystalize Time















Blues should find puddles to cleanse ASAP
(before rewinds)






Pickup puddles based on original debuffs
Dark = D
Yellow = B
Water = 3
Ice = 4






Crystalize Time

















N or S exa wave
telegraphs




Pickup puddles based on original debuffs
Dark = D
Yellow = B
Water = 3
Ice = 4





Crystalize Time















Blues should find puddles to cleanse ASAP
(before rewinds)



Pickup puddles based on original debuffs
Dark = D
Yellow = B
Water = 3
Ice = 4






Crystalize Time















Since waves originated from North and West
party meets-up Northwest



Crystalize Time
















Since waves originated from North and West
party meets-up Northwest
Line-up using
intercard marker
G1 Left facing wall
G2 Right facing wall









Crystalize Time
















Quietus debuffs expire and explode
This is not rewind, don't
get jebaited



Crystalize Time
















Rewinds get placed
a couple seconds after



Crystalize Time















Stay away from
Fragment of Fate



Spread relative to marker
Tanks Forward
DPS far
Healers near middle

Crystalize Time







Rewind executes












Crystalize Time


















Shiva does knockback
from first PP wave spawn

Crystalize Time







Shiva does knockback
from first PP wave spawn












Crystalize Time







Knockback from second PP wave spawn












Crystalize Time







Knockback from second PP wave spawn












Crystalize Time




























Akh Morn

Do not be near Fragment of Fate
if doing 7-1
MT solo
Another Akh Morn

Crystalize Time
Debuffs & Clips!

Big Donut AoE
Big Wind knockback
Small AoE
4 player stack
5 player stack
Touch Dragonhead (or die)
Touch Puddle dropped by Dragonhead (or die)
Unavoidable AoE dmg when timer expires







Crystalize Time
Papi RoLo

Sausage Guy

FRU Phase 4 Guide
By Rolo Codes
FRU Phase 4 Guide
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