FRU Phase 4 Guide


Darklit Dragonsong
Crystallize Time
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Darklit Dragonsong
Supports North
(HHTT)
DPS South
(MMRR)









Darklit Dragonsong
Tethers will spawn on
1x Healer
1x Tank
2x DPS









Darklit Dragonsong
This is is our ideal final tether formation
Sometimes you'll get lucky
and will have this pattern from the start
Bow Tie









Darklit Dragonsong
Tethers go to towers
Bow Tie









Darklit Dragonsong
Remaining players pinch to sides
Bow Tie









Darklit Dragonsong
Box Pattern
Tank +
EAST-most DPSÂ swap









Darklit Dragonsong
Box Pattern
Tank +
EAST-most DPSÂ swap









Darklit Dragonsong
Box Pattern
Tank +
EAST-most DPSÂ swap









Darklit Dragonsong
Tethers to towers
Remaining players pinch
Box Pattern









Darklit Dragonsong
Hourglass Pattern









Darklit Dragonsong
Tank +
WEST-most DPSÂ swap
Hourglass Pattern









Darklit Dragonsong
Hourglass Pattern
Tank +
WEST-most DPSÂ swap









Darklit Dragonsong
Tank +
WEST-most DPSÂ swap
Hourglass Pattern









Darklit Dragonsong
Tethers to towers
Remaining players pinch
Hourglass Pattern









Darklit Dragonsong


North
South
Water stacks are on two random players
They need to be split North and South









Darklit Dragonsong


North
South
NON-tethered players swap before upcoming cone baits (if needed)









Darklit Dragonsong











Darklit Dragonsong




Cones AoEs hit closest players to middle
NON-tether players get close to bait









Darklit Dragonsong





Spread for Spirit Taker
Tethers shift southward
Do not be near Fragment of Fate
Cones move outward









Darklit Dragonsong


Spread for Spirit Taker












Darklit Dragonsong

One of Shiva's wings will glow and cleave half the arena

Hallowed Wings












Darklit Dragonsong



Shift over to safe-side

Do not be near Fragment of Fate
Hallowed Wings










Darklit Dragonsong



Water stack + wing cleave go off
Tank find E/W wall furthest from Gaia
Move at the end of Hallowed Wings castbar

Hallowed Wings










Darklit Dragonsong

Gaia jumps to furthest player from her










Darklit Dragonsong


Gaia will jump a second time to her closest player
Invuln both hits
or tank swap super fast









Darklit Dragonsong











Darklit Dragonsong


Both bosses will individually cast Akh Morn stack on highest emnity players
Akh Morn









Darklit Dragonsong


G1 North
Akh Morn
G2 South

Do not be near Fragment of Fate
You can split groups









Darklit Dragonsong


Party middle
Akh Morn

Do not be near Fragment of Fate
or do 7-1
OT can solo









Darklit Dragonsong


Akh Morn

4x hits
Akh Morn









Darklit Dragonsong


Stack middle for Morn Afah
Morn Afah









Darklit Dragonsong


1x hit
Morn Afah
Darklit Dragonsong

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You are one of 4Â people in this mechanic
Red Ice
Wind
Purple
Everybody else













Red = get head
Blue = pick up poo



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Starting spots   (blues line-up with purple tethers)


























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Puddle Pick Up Spots










Dark = Deez nutz
Yellow Debuff  to Yellow
3Â is a sideways W
HAHA sucks 4Â you that Ice doesn't match a marker



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Supports
West
DPS
East



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    2x Wind
   Â
    2x Red Ice
Need to split E/W












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Flex prios if same debuffs on same roles:
T1>T2>H1>H2
M1>M2>R1>R2






Winds SW/SE



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Red Ice
E/W






Flex prios if same debuffs on same roles:
T1>T2>H1>H2
M1>M2>R1>R2



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Look at
hourglass tethers













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Eruption go to
north-most purple tether (hug wall)














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Remaining players go to south-most purple tether (to wall)

















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Players at wall
stand just outside the ellipse lines on floor




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Yellow tether towers
explode first


Water goes off




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Wall players move between ellipse lines ASAP


Winds closer to wall








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Dragon heads hit Red Ice


Most debuffs go off here
Make sure Wind KB player waits for kb before moving

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Non-winds get yeeted



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Red Ice rotate towards purple tethers ASAP
Don't go too far south








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Untethered towers explode






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Yellow stack goes off
don't be too close to
"Fragment of Fate"









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Winds pop heads near 3 / 4 markers
(early pop)







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Look for exa wave coming from E or W



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Purple towers explode



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Walk in when red lines turn into yellow peepee



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Blues should find puddles to cleanse ASAP
(before rewinds)
Pickup puddles based on original debuffs
Dark = Â Â D
Yellow = B
Water  = 3
Ice    =  4








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Blues should find puddles to cleanse ASAP
(before rewinds)






Pickup puddles based on original debuffs
Dark = Â Â D
Yellow = B
Water  = 3
Ice    =  4






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N or S exa wave
telegraphs


Pickup puddles based on original debuffs
Dark = Â Â D
Yellow = B
Water  = 3
Ice    =  4





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Blues should find puddles to cleanse ASAP
(before rewinds)



Pickup puddles based on original debuffs
Dark = Â Â D
Yellow = B
Water  = 3
Ice    =  4






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Since waves originated from North and West
party meets-up Northwest



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Since waves originated from North and West
party meets-up Northwest
Line-up using
intercard marker
G1 Left facing wall
G2 Right facing wall





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Quietus debuffs expire and explode
This is not rewind, don't
get jebaited



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Rewinds get placed
a couple seconds after



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Stay away from
Fragment of Fate



Spread relative to marker
Tanks Forward
DPS far
Healers near middle

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Rewind executes




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Shiva does knockback
from first PP wave spawn

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Shiva does knockback
from first PP wave spawn




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Knockback from second PP wave spawn




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Knockback from second PP wave spawn




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Akh Morn

Do not be near Fragment of Fate
if doing 7-1
MT solo
Another Akh Morn

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Debuffs & Clips!

Big Donut AoE
Big Wind knockback
Small AoE
4 player stack
5 player stack
Touch Dragonhead (or die)
Touch Puddle dropped by Dragonhead (or die)
Unavoidable AoE dmg when timer expires







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Papi RoLo

Sausage Guy

FRU Phase 4 Guide
By Rolo Codes
FRU Phase 4 Guide
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