Helper Check-in

Ulti Project so far
- Almost 600+ clearees!
- Four self-sufficient squads!
- 45+ active helpers!

What is next
- Retirement home
- Next Season?

Survey!
- Mostly positive responses! Mentioning that people love helping proggers and paying it forward
- Negative responses revolved around scheduling
- not being scheduled enough
- our late notice scheduling system
How are you feeling about Ulit Project so far?

Survey!
- Also mostly positive responses! Many mentions of how fun every squad is and how helpers enjoy the people they play with
- Minor criticism on jokes and silliness, but nothing serious and the levity is generally seen as a good thing
How do you feel about your squad dynamic?

Survey!
- Almost universal agreement that helpers want to play for multiple squads and meet new people
How do you feel about helping squads outside of the ones you regularly play for?
- This made me extremely happy, since I personally felt this was a major issue in past seasons (6.5 and 7.0)

Survey!
- Not being scheduled enough
- Drawbacks of c42s over c41s
- Proggers not "deserving" clears (usually when it comes to damage numbers)
- Job comp restrictions
- Taking proggers more than once within a 1-2 week span
Anything about Ulti Project you see can improve?
- I've put a lot of thought about all of these problems, some since amost a year ago
- They are much more difficult to address than it may seem on the surface
- Any help finding solutions is appreciated!

- s5 FRU has one of our best active/inactive ratios
- s4 Legacy (6.5) had ~100 helpers, maybe 60 were active
- s5 FRU has ~50 helpers, and 40+ can easily be considered active
- scheduling is hard
- coordinators can do better when rotating/standardizing who comes on what days
Not being scheduled enough

- Consistent performances (causing as few wipes as possible)
- Ease of scheduling (can you do 2+ full-days with a squad without caveats?)
- Flexing within your own role
Who will most likely be scheduled?
Things that don't matter as much
- Flexing outside of your main role
- Giga pumping (majority of our helpers pump in the top 20%)
- We've gotten into a habit of mostly scheduling two proggers at a time
- This seems a bit better for prog parties, but maybe not so great for clear parties?
- Disparities in preparedness is sometimes noticeable
- Amount of cleared proggers is higher, at the cost of individual party success rate
- C42s have a lower risk of "body dragging"
c41 vs c42

- Goal here is simple
- have a cushion for helper error
- allow proggers to play non-meta jobs
Job/comp restrictions

- Squad A will take progger, progger does bad, Squad B takes progger again (and sometimes Squad C after that)
- Mostly a logistical oversight, but also a scheduling convenience
- This is something coordinators could be better about
- We run so efficiently, the majority of proggers on the "clear-ready" list (at least 90%+) get contacted by a coordinator
Re-taking proggers
- This is not a new problem, it has always existed
- Many proggers play extremely safe in p5, at the cost of their damage
- How responsible are we for making sure our proggers are ready outside of UP?
Proggers not "deserving" clears

Closing procedure
- Helpers will get the "Retired Helper" role
- We'll actually remember to keep a channel for it this time so people can network
- Squads channels will stay open a few more weeks until we are ready to reset for the next season (prob week 2 Savage)
- We'll most likely run a mini legacy season, and do little if any Savage clears (but we are open to a Savage clear squad if anybody is interested in running that)
Ulti Project so far
By Rolo Codes
Ulti Project so far
- 26