Helper Check-in

Ulti Project so far

  • Almost 600+ clearees!
  • Four self-sufficient squads!
  • 45+ active helpers!

What is next

  • Retirement home
  • Next Season?

Survey!

  • Mostly positive responses! Mentioning that people love helping proggers and paying it forward
     
  • Negative responses revolved around scheduling
    • not being scheduled enough
    • our late notice scheduling system

How are you feeling about Ulit Project so far?

Survey!

  • Also mostly positive responses! Many mentions of how fun every squad is and how helpers enjoy the people they play with
     
  • Minor criticism on jokes and silliness, but nothing serious and the levity is generally seen as a good thing

How do you feel about your squad dynamic?

Survey!

  • Almost universal agreement that helpers want to play for multiple squads and meet new people

How do you feel about helping squads outside of the ones you regularly play for?

 
  • This made me extremely happy, since I personally felt this was a major issue in past seasons (6.5 and 7.0)

Survey!

  • Not being scheduled enough
  • Drawbacks of c42s over c41s
  • Proggers not "deserving" clears (usually when it comes to damage numbers)
  • Job comp restrictions
  • Taking proggers more than once within a 1-2 week span

Anything about Ulti Project you see can improve?

  • I've put a lot of thought about all of these problems, some since amost a year ago
  • They are much more difficult to address than it may seem on the surface
  • Any help finding solutions is appreciated!
  • s5 FRU has one of our best active/inactive ratios
    • s4 Legacy (6.5) had ~100 helpers, maybe 60 were active
    • s5 FRU has ~50 helpers, and 40+ can easily be considered active
  • scheduling is hard
  • coordinators can do better when rotating/standardizing who comes on what days

Not being scheduled enough

  • Consistent performances (causing as few wipes as possible)
  • Ease of scheduling (can you do 2+ full-days with a squad without caveats?)
  • Flexing within your own role

Who will most likely be scheduled?

Things that don't matter as much

  • Flexing outside of your main role
  • Giga pumping (majority of our helpers pump in the top 20%)
  • We've gotten into a habit of mostly scheduling two proggers at a time
  • This seems a bit better for prog parties, but maybe not so great for clear parties?
  • Disparities in preparedness is sometimes noticeable
  • Amount of cleared proggers is higher, at the cost of individual party success rate
  • C42s have a lower risk of "body dragging"

c41 vs c42

  • Goal here is simple
    • have a cushion for helper error
    • allow proggers to play non-meta jobs

Job/comp restrictions

  • Squad A will take progger, progger does bad, Squad B takes progger again (and sometimes Squad C after that)
  • Mostly a logistical oversight, but also a scheduling convenience
  • This is something coordinators could be better about
  • We run so efficiently, the majority of proggers on the "clear-ready" list (at least 90%+) get contacted by a coordinator

Re-taking proggers

  • This is not a new problem, it has always existed
  • Many proggers play extremely safe in p5, at the cost of their damage
  • How responsible are we for making sure our proggers are ready outside of UP?

Proggers not "deserving" clears

Closing procedure

  • Helpers will get the "Retired Helper" role
    • We'll actually remember to keep a channel for it this time so people can network
  • Squads channels will stay open a few more weeks until we are ready to reset for the next season (prob week 2 Savage)
  • We'll most likely run a mini legacy season, and do little if any Savage clears (but we are open to a Savage clear squad if anybody is interested in running that)

Ulti Project so far

By Rolo Codes

Ulti Project so far

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