Gomoku

Gauthier Cler

Vincent Dusautoir

Anas Buyumad

HISTORY

Wǔzi qí (五子棋)

PROJECT

Artificial Intelligence

AI tournaments

416 - 2409 ELO

CONNECT YOUR AI USING A DEFINED PROTOCOL

Architecture

COMMANDManager

Engine

BRAIN

BOARD

Board

Game STATE

Evaluator

Brain

MINIAMAX

+ negamax

PRUNING

smart move generation

move ordering

late move pruning

keep the N most

promising movEs

iterative deepening

pattern matching

UNIT TESTS

ENSURES that the board is functional for subsequent use by the brain

FEEDBACK

  • PROJECT NEVER FINISHED

  • tournament

  • LACK OF TIME TO TWEAK AI

  • interactive plateform

questions

Gomoku

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Gomoku

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