SketchAR
Overview
It's an AR application that renders an image on top of a drawable surface so that the user can trace over it.
Just like most AR mobile applications it uses the device's orientation and camera hardware to implement augmented reality.
https://www.youtube.com/watch?v=AJDf_HRNo54
There are two versions of this application:
The mobile version uses the phone's camera and orientation to draw a fixed image on the physical surface.
A user would hold the phone with one hand to draw the image with the other.
The Hololens version is similar but hands-free and it was the version we just saw in the video.
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History of the technique
People who are not good with drawing can use this to learn how to draw.
Experienced artists can use it to upload their images to the application's gallery and then draw a mural of it in their walls.
For fun.
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Where is it used?
How does it work?
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How does it work?
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Why is it unique
- It's a direct application in the field of art
- It's educational
- It functions the same way in the headset and mobile versions
Strengths
- It's versatile - can be used for multiple purposes and users can upload their own outlines
- It's free
- It's available on all platforms
Weaknesses
- It requires the use of both hands, bad for people who like to use both hands to draw
- It's hard to use - you need to find a completly flat and white surface to draw on
- There is a little bit of delay in its repositioning functionality
Similar Apllications
ARKit: Augmented Reality for iOS
ENGAGE
SoundstageVR
AR-Assisted Piano Improvisation
Possible Apllications
Police Sketches
Use Virtual Reality instead of Augmented Reality
Q&A
References:
https://sketchar.tech/
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