Simon Tadros, programmer driven by his passion for entrepreneurial activities.Evangelist of Open Source, as he maintains that knowledge is for everyone. White hacker and security adviser known as evilqubit in white hacker community.As a blogger and writer have led many online groups for php community and launched with a small team an initiative through talk shows advises several young entrepreneurs and startups from the MENA region and often speaks about early stage development and entrepreneurship. Participated in many online activities and incubators clubs such as official representative for Arabnet developer tour and organiser of startupweekend .
what we are creating
We are creating a new experience in real life RPG gaming methodologies with the support of advanced motion wearables and sensors .
Technology and Hardware :
Wearable hardware rig attached to the hand , Used as controller with motion sensors ,gyroscope,lcd screen , voice command ,speakers , wifi ,eddystone beacon, 3g cellular and LBE enabled communication .
Mobile app companion android , ios and virtual fight simulation using mobile phone for augmented reality experience developed in project phase 2
Technology used :
Wearable conceptual Sketch
Game mechanics overview & link to hardware :
InqUiry is based on rpg mechanics where player have to upgrade their skills and level up to fight battles against other clans .
The game is based on geolocation and farming where mobs, items , spawn randomly on world map following complex algorithm based on different factors .
Battleground, arenas and Fights are led by different clans with multiple players in one location to claim different badge of ownership on physical spaces . The battles will be conducted by motion sensor hardware rig in real life against other rigged opponents.
Bridging between the virtual world and the real word:
Creating real life arenas where users get to use there virtually accumulated skills in a fun battle where they get to look in each other eyes where they will be able to cast spells in an endless competition .
Target audience and demographics
- Primary Target: 18+ Hard core RPG gamer that want to create a bridge between the material and immaterial world.
- Secondary Target: 18+ Casual gamers that wants an extra edge in the gaming world through real life social interaction
- Third target: 18+ social gamers that want to step from the dry virtual social world and step into the real world where they get to make new friends.
Community we are looking For
ingress community (duration 1.5 min)
- Venues direct sponsoring for battles (international chains , cities,brands)
- Time biding by advancing in the game
- Sponsored fights
- Inquiry device purchase and/or licensing
- Niantic labs, owned by Google
- Pokemon GO by Nintendo/Niantic labs
Production Cycle and Timeline
Growth and scaling
3 years projection
|Amount||30k $||750k $||3m $||10m $|
|Software game||First prototype mechanics
|community feature response/up|
The funds needed to produce a working proof of concept of the hardware rig are $30,000. The full fund will cover 5 months salaries and equipment to create the POC.
What we are asking for
Ziad Feghali the CEO and co-founder of http://WixelStudios.com the leading gaming company in the MENA region.
/Evilqubit /Conversionpoint http://lightningtalks.me
Salim Matta Digital artist , Graphic & Game designer . Portfolio
... Time to swipe Left
Thank you !
By Simon Tadros