and other new ideas
Andrey Sitnik
Evil Martians
CRDT
for client-server communication
I am working at
@sitnikcode
Consultancy boutique working with
@sitnikcode
Autoprefixer
PostCSS
Browserslist
Our known DevTools
@sitnikcode
Logux
AnyCable
Our new DevTools
@sitnikcode
WebSockets
Distributed
CRDT
Why CRDT is cool?
@sitnikcode
Why CRDT is not so scary?
@sitnikcode
Part 1. Good technology?
A way to revolution
- New non-standard problem
- Old forgotten theory
- Find it fitting for other things
@sitnikcode
React
React
Functional programming
Facebook notifications
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- New non-standard problem
- Old forgotten theory
- Find it fitting for other things
Redux
React Hot Loader
Elm
Redux
@sitnikcode
- New non-standard problem
- Old forgotten theory
- Find it fitting for other things
Part 2. Non-standard problem
A very standard problem
Buy milk
0
Buy break
0
Buy whiskey
1
New to-do
Buy whiskey
1
Leave a comment
You were prepared for this
@sitnikcode
Redux
const action = {
type: 'ADD_TASK',
name: 'Buy sugar',
likes: 0,
comment: ''
}
store.dispatch(action)
const state2 = { tasks: [X, Y] }
const state3 = reducers(state2, action)
state3 //=> { tasks: [X, Y, Z] }
@sitnikcode
dispatch({ type: 'ADD_STARTED' })
fetch('/tasks', opts)
.then(() => {
dispatch({ type: 'ADD_COMPLETE' })
})
.catch(() => {
dispatch({ type: 'ADD_FAILED' })
})
AJAX and loaders
@sitnikcode
<Mutation mutation={ADD_TODO}>
{(addTodo, { loading, error }) => (
!loading && <Form onSubmit={addTodo} />
{ loading && <Loading /> }
{ error && <Error /> }
)}
</Mutation>
GraphQL and loaders
@sitnikcode
You finished the project
@sitnikcode
Small detail from client
I forgot a small detail.
Multiple users should edit the same task at the same moment.
Would that be so hard to add?
@sitnikcode
Collaboration is a popular feature
@sitnikcode
Especially with
remote work
Should we ask user to resolve conflict?
@sitnikcode
Buy whiskey
Buy vodka
Another user edited the same task.
Please choose the right revision:
Automatic edit conflict resolution
@sitnikcode
Buy whiskey
Buy vodka
Another user change the same task.
Please choose the right revision:
People shouldn’t suffer
Machines should suffer
@sitnikcode
We can add hacks around GraphQL…
@sitnikcode
… or you can go to the dungeons of CS
@sitnikcode
Distributed systems, 1982
@sitnikcode
Part 3. Distributed systems
Requests
GraphQL/AJAX request
The things
we care about
Don’t care
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Distributed system
Sync
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Conflicts resolution
{
name: '伏特加',
likes: 50
}
{
name: '白兰地',
likes: 51
}
?
@sitnikcode
“Bad programmers worry about the code.
Good programmers worry about
data structures”
— Linus Torvalds
Source: https://lwn.net/Articles/193245/
Sending the whole state is a problem
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Event sourcing
set likes=50
set name='白兰地'
set likes=50
set name='白兰地'
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Event = Redux action
set likes=50
{ type: 'SET_LIKES', value: 50 }
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Important part
No AJAX requests
showLoader()
fetch('/profile', {
credentials: 'include',
method: 'POST',
form
}).then(r => {
hideLoadaer()
}).catch(e => {
…
})
@sitnikcode
No mutations or sagas
const ADD_TODO = gql`
mutation addTodo($type: String!) {
addTodo(type: $type) {
id
type
}
}
`;
const AddTodo = () => {
return (
<Mutation mutation={ADD_TODO}>
{addTodo => (
<button onClick={() => {
addTodo({ variables })
}}>
)}
</Mutation>
)
}
const createTask = write.bind(
null, taskList, taskList.push,
createTaskFailed)
function* watchCreateTask() {
while (true) {
let { payload } = yield take(CREATE_TASK);
yield fork(createTask, payload.task);
}
}
@sitnikcode
No loaders
Continue to work
Save
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Keep WebSockets
WS
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Send actions to server in background
Buy break
Buy break
dispatch({ type: 'DONE', taskId: 12 })
{ type: 'DONE', taskId: 12 }
WS
@sitnikcode
Optimistic UI, 2010
Continue to work
Save
Continue to work
Save
First mention: Google Wave Operational Transformation
@sitnikcode
Server re-sends actions to other clients
{ type: 'DONE', taskId: 12 }
WS
WS
@sitnikcode
Server could create Redux actions too
{ type: 'TRIAL_END' }
WS
@sitnikcode
Offline?
@sitnikcode
Show global warning
Buy milk
0
Buy bread
0
Buy whiskey
1
Offline
@sitnikcode
Redux already keeps actions in memory
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DB error?
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Redux already has action undo
@sitnikcode
Server can ask client to undo a bad action
Name A
Rename to B
Name B
Rename to B
Undo
Name A
Part 4. The time
Distributed systems are not so easy
Step 1 Create an idea
Step2 Implement it
Every client creates actions
Action
Client 1
Client 2
Action
Action
Action
@sitnikcode
Actions order problem
Rename to A
Final: B
Rename to B
Rename to B
Final: A
Rename to A
@sitnikcode
Can we use time to order actions?
dispatch({ …, time: Date.now() })
actions.sortBy(i => i.time)
@sitnikcode
Time: not unique
Date.now() //=> 153247098000
Date.now() //=> 153247098000
@sitnikcode
Time: no consistency growth
Date.now() //=> 153247000011
// sudo ntpdate -s time.nist.gov
Date.now() //=> 153247000005
@sitnikcode
Time: no synchroniziation across clients
13:15:00 UTC
12:10:00 UTC
1970-01-01 01:15:00
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Back to distributed systems dungeons
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No time = no problem
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Logical clock, 1978
let counter = 0
function now () {
counter += 1
return counter + ':' + uniqueClientId
}
Part 5. Edit conflicts
Merge changes in different fields
{
type: 'SET_LIKES',
taskId: 1,
likes: 50
}
{
type: 'CHANGE_NAME',
taskId: 1,
name: 'Buy bread'
}
@sitnikcode
But how to merge the same field?
{
type: 'SET_LIKES',
taskId: 1,
likes: 50
}
{
type: 'SET_LIKES',
taskId: 1,
likes: 50
}
?
@sitnikcode
Collaborative text editing?
@sitnikcode
How to make actions atomic?
{
? // What put here
}
@sitnikcode
@sitnikcode
Back to distributed systems dungeons
CRDT, 2009
@sitnikcode
One of them after my talk in Porto
Conflict-free replicated data types
- Op-based counter
- G-Counter
- PN-Counter
- Non-negative Counter
- LWW-Register
- MV-Register
- G-Set
- 2P-Set
- LWW-element-Set
- PN-Set
- OR-Set
- Add-only monotonic DAG
- Add-remove Partial Order
- Replicated Growable Array
- Continuous sequence
…
@sitnikcode
Every type has
- Limits (last write wins)
- Operations (set key, remove key)
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P2P: every node could create event
Name = A, time: 2
Name = B, time: 1
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No master
Same final state after synchronization
Name = A
Sorry, last write wins
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Name = A
Name = A
Name = A
Name = A
Name = A
Name = A
Op-based counter
{
type: 'SET_LIKES',
taskId: 1,
likes: 51
}
{
type: 'ADD_LIKE',
taskId: 1
},
{
type: 'REMOVE_LIKE',
taskId: 1
}
@sitnikcode
Conflicts after merging
delete 1
add h after 1
cat → aht
delete symbol at index 1
cat → at
add symbol h after index 1
cat → chat
c a t 1 2 3
String:
Indexes:
@sitnikcode
Linked list
@sitnikcode
'cat' → 'c'—'a'—'t'
↓
{ type: 'ADD', id: 1, symbol: 'c', after: null },
{ type: 'ADD', id: 2, symbol: 'a', after: 1 },
{ type: 'ADD', id: 3, symbol: 't', after: 2 }
Better merging
delete symbol
cat → at
add symbol h to
cat → chat
@sitnikcode
{ type: 'ADD', id: 1, symbol: 'c', after: null },
{ type: 'ADD', id: 2, symbol: 'a', after: 1 },
{ type: 'ADD', id: 3, symbol: 't', after: 2 }
{ type: 'HIDE', id: A }
{ type: 'ADD', id: A, symbol: 'h', after: A }
Better merging
cat → hat
delete symbol
cat → at
add symbol h to
cat → chat
@sitnikcode
{ type: 'ADD', id: 1, symbol: 'c', after: null },
{ type: 'ADD', id: 2, symbol: 'a', after: 1 },
{ type: 'ADD', id: 3, symbol: 't', after: 2 },
{ type: 'HIDE', id: A },
{ type: 'ADD', id: A, symbol: 'h', after: A }
CRDT is not a silver bullet
CRDT
Real apps
@sitnikcode
CRDT is an inspiration for your custom types
Part 6. The result
Overview
- Change state by actions
- action.time = distributedTime()
- Sync actions log between server and clients
- Time travel for undo and inserting in the middle of the history
- CRDT to make actions atomic
@sitnikcode
We made a collaborative ToDo app
Buy milk
0
Buy bread
0
Buy whiskey
1
New to-do
Buy whiskey
1
Leave a comment
But maybe we made something bigger?
New non-standard problem
Bring back old forgotten theory
Find it fitting for other things
@sitnikcode
Click to turn off
Click to turn on
Final state on
Save on to DB
Save off to DB
Use case: AJAX, GraphQL
Wrong order because of the network
@sitnikcode
Save on to DB
Ignore
Turn off, time: 1
Final state on
Use case: CRDT
Turn on, time: 2
@sitnikcode
AJAX & GraphQL were designed for
Image: Nikita Prokopov
@sitnikcode
CRDT was designed for
Image: Nikita Prokopov
@sitnikcode
40 % packet loss in China
@sitnikcode
No stable Internet in NYC subway
Image: Mr. Robot
Next billion users will not have good Internet
Image: John Stanmeyer
Feature 1
- Works with poor connection
- More clients
- More money
@sitnikcode
CRDT supports also P2P
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Option: Multi-master servers
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Option: Mesh
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Feature 2
- P2P-protocol by design
- More options
- Better scalability
@sitnikcode
Optimistic UI
Optimistic UI
Appling changes before server response
Offline support
Predictable conflict resolution
CRDT
@sitnikcode
Optimistic UI and live updates by design
@sitnikcode
“Every 100ms of additional latency costs Amazon 1% in profit”
More cases: pwastats.com
Optimistic UI → Performance → Money
@sitnikcode
Feature 3
- Optimistic UI by design
- Faster UI
- More money
@sitnikcode
Visual Studio
Collaborative editing is a trend
@sitnikcode
Figma
Trello
Local First
@sitnikcode
You own your data
@sitnikcode
Thanks
CRDT and other new ideas for client-server communication
By Andrey Sitnik
CRDT and other new ideas for client-server communication
Right now we have great frameworks and technologies to create websites and mobile apps. We have great languages and databases for server back-end. But there are no many changes in a connection between client and server. Many application stops to work with a slow or unstable connection. Loaders block our UX on every small step. Most of the application doesn’t have offline support and live updates. We are not ready for next billion users with slow Internet. But also we are not ready for the unstable Internet in metro or low-signal LTE. Andrey Sitnik, the creator of PostCSS and Autoprefixer, will speak about new ideas in client-server communications. How the mix of ideas behind CRDT, distributed computing, and Elm/Redux could change the UX in most of applications.
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