Nearly Optimal Register Allocation using PBQP

New register Allocator

for

Nvidia Compiler

  • Modelling Irregular Architecture

    • ​FP 16, 32, 64 and vector registers

  • Improving Runtime Performance

Terminologies

  • Virtual Register
  • Mapping Vreg to
    • Physical Register 
    • Spill
  • Cost Vector
  • Cost Matrix
  • FP 16, 32, 64
  • Vector
  • Interference graph

1) INITIALIZE VIRTUAL REGISTERS

  • Data Structure

    • Array

  • initialize Cost Vector

  • How does Constraints affects Cost vector?

 

 

 

 

2) Populate Cost Matrix  

  • For each edge in graph
  • uses Cost vectors of Source and Destination
  • What is Global Cost Matrix ?
    • Why to use ?
  • Data Structure
    • 2D array for storing Cost matrix for each edge
    • GCM for fast Retrieval.

3) Reduce Graph

  • What is reduce graph ?

    • reduce1, reduce2, reduceN

  • Data Structure

    • Singly Linked List for each Degree

    • Why to go for Separate Lists ?

  • Populate virtual registers in appropriate Degree List

  • Add Vector Constraints

  • While No DegreeList in Empty

    • Perform reduce1()

    • Perform reduce2()

    • Perform reduceN()

  • Propagate Solution

Reduce 1

  • For Adjacent Y of X
  • Y.CostVector += X.CostVector

Reduce 2

Reduce N

  • Called when degree > 2
  • For i = 0 to |cx|
    • For node y in adjacent node(x)
      • cy(i) += min( Cxy(i,:) + cy)

 

Propagate Solution

Naive

  • For each Node X in degree0 List

    • X.registerAssignment = minIndex(X.CostVector) 
    • For each Adjacent Y of X
      • ​Y.CostVector[X.registerAssignment] = INFINITY

Minima Based

  • For each Node X in degree0 List

    • tempCostVector = X.CostVector
    • For each Adjacent Y of X
      • minY= minIndex(Y.CostVector)
      • From Cost Matrix of X and Y
        • Add minY 'th Column to tempCostVector
    • X.registerAssignment = minIndex(tempCostVecor) 
    • For each Adjacent Y of X
      • ​Y.CostVector[X.registerAssignment] = INFINITY

Results

Highest Register  used

Compile Time

Memory Usage

THANK YOU

BHUSHAN SONAWANE

SIDDHARTH KUMAR

Internal guide: Prof. M. V. Kulkarni

External guide: Shekhar Divekar

Understanding Algorithm And NVIDIA Compiler Infrastructure

Modelling Vector Instructions

Modelling FP16 and 64 bit registers

Implementation of Basic Register Allocator for sm50

Perf Tuning

What Next

Nearly Optimal Register Allocation using PBQP

By Bhushan Sonawane

Nearly Optimal Register Allocation using PBQP

Nvidia internship project presentation

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