2015: LET's GET PHYSICAL

Dave Evans, CTO, co-founder

@daredevildave

dave@playcanvas.com

WHAT IS PLAYCANVAS?

ENGINE

EDITOr
HOST

NETWORK

OPEN SOURCE

1000 STARS

200 FORKS

100 WATCHES

EDITOR

& ENGINE

real-time collaboration

drag 'n' drop assets

entity/component system

material designer

cubemap designer

asset management

particle editor

EDITOR

new editor coming soon...

PHYSICALLY

BASED

RENDERING

As seen in UNREAL 4

and UNITY 5

 

NOW AVAILABLE

IN WEBGL GAMES

MORE THAN JUST A SHADER!

WORKFLOW FOR ARTISTS

Specular vs Metalness

albedo/diffuse

normal

metalness

gloss/roughness

albedo/diffuse

normal

specular

gloss/roughness

Specular

Metalness

BOTH SUPPORTED

TOOLS &

ENGINE SUPPORT

Pre-filtered environment map generation

in association with ARM

WHAT's NEW

in SEEMORE?

Box projected cubemaps

Reflections/Refractions

Physically-based rendering

Dynamic lightmap blending

Gamma/tonemapping

ETC1 Texture compression

Go play on Firefox booth @ GDC

THANKS

COME SAY HI!

EXPO BOOTH 1624

dave@playcanvas.com

@daredevildave

PLAYHACK  - Win a Chromebook 2! http://blog.playcanvas.com/

PLAYCANVAS: Let's get physical

By David Evans

PLAYCANVAS: Let's get physical

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