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Gameplay Engineering Presentation
Nov' 2015 Bootcamp
What we worked on since summer bootcamp:
Components (over 150!)
Pipes
Editor usability
Documentation (read it!)
Code refactoring
Functionality that got shipped:
Moving/Disappearing Platforms
Doors
Teleport
Aiming Dots
New HUD
New weapon energy mechanics
Buff Giver
Hitscan
Capture the Flag
something we are forgetting...
What we will work on during this bootcamp and afterwards:
Game modes
Metagame
Tools
...
DEMO
gameplay_engineering
By Dimitrina Zlatkova
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gameplay_engineering
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Dimitrina Zlatkova
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Dimitrina Zlatkova