Gameplay Engineering Presentation

Nov' 2015 Bootcamp

What we worked on since summer bootcamp:

  • Components (over 150!)

  • Pipes

  • Editor usability

  • Documentation (read it!)

  • Code refactoring

Functionality that got shipped:

  • Moving/Disappearing Platforms
  • Doors
  • Teleport
  • Aiming Dots
  • New HUD
  • New weapon energy mechanics
  • Buff Giver
  • Hitscan
  • Capture the Flag
  • something we are forgetting...

What we will work on during this bootcamp and afterwards:

  • Game modes

  • Metagame

  • Tools

  • ...

DEMO

gameplay_engineering

By Dimitrina Zlatkova

gameplay_engineering

  • 598