Erik Champion
Erik Champion, Curtin University
Janice Chan |
Curtin University Library |
A freelance software developer and consultant based in Brisbane, Australia. |
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Assist. Professor Elaine Sullivan |
University of California, Santa Cruz, USA, Digital Karnak |
Dominic Manley |
local IT-AR expert, http://dominicmanley.com/ |
Michael Wiebrands |
Local 3D-Unity expert, www. morfaine.com |
And introducing Beata Dawson, PhD Student
START
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FINISH
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Session title
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PRESENTER
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9:00
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9:10
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Introductions
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Erik Champion
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9:10
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9:50
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Digital Karnak
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Elaine Sullivan, UCSC USA
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9:50
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10:30
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Linked Open Data Visualisation
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Conal Tuohy, Brisbane
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10:30
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11:00
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MORNING TEA
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11:00
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11:10
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Making collections accessible in an online environment
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Lise Summers
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11:10
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11:30
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Digital scholarship, makerspaces and the library
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Karen Miller
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11:30
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11:50
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Digital Heritage Interfaces and Experiential Media
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Erik Champion
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11:50
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12:00
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Simple Biometric Devices for Audience Engagement
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Stuart Bender
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12:00
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12:20
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Usability of interactive digital multimedia in the GLAM sector
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Beata Dawson
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12:20
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12:40
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Emotive Media - Visualisation & Analysis of Human Bio-Feedback Data
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Artur Lugmayr
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12:40
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13:00
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Visualising information with RAM iSquares
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Pauline Joseph
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13:00
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13:30
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LUNCH
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AR-VR workshop
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START
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FINISH
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Session title
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PRESENTER
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13:30
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15:00
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digital workflows (UNITY)
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Michael Wiebrands
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15:00
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16:30
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Augmented Reality
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Dominic Manley
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16:30
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18:00
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final questions/social networking/ SUNDOWNER
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Centre for Aboriginal Studies Foyer (Building 211)
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Image on screen from Dr Jeffrey Jacobson, http://publicVR.org
1.Digital Heritage: Workflows & issues in preserving, exporting & linking digital collections (especially heritage collections for GLAM.
2.Scholarly Making: Encourage makerspaces & other activities in tandem with academic research.
3.Experiential Media: Develop AR/VR & other new media technology & projects esp. for humanities.
Digital Karnak: an experiment in publication and peer review of interactive, three-dimensional content..
Her goals:
Blog post + slides are on his blog here
My aims were:
At a tactical level, to explain the basics of Linked Data from a technical point of view (i.e. to answer the question “what is it?”); to show that it’s not as hard as it’s usually made out to be; and to inspire people to get started with generating it, consuming it, and visualising it.
At a strategic level, to make the case for using Linked Data as a basis for visualisation; that the discipline of adopting Linked Data technology is not at all a distraction from visualisation, but rather a powerful generic framework on top of which visualisations of various kinds can be more easily constructed, and given the kind of robustness that real scholarly work deserves...
"Making collections accessible in an online environment"
Lesson 1 – GLAM organisations do have cool stuff to use, but we may not present it in a useful way for research…
Lesson 2 – we need to talk to each other before starting the big projects, about access, about formats and about what resources are needed
Lesson 3 - talk to each other!
Digital scholarship, makerspaces and libraries
..Digital scholarship is a broad term and can mean a number of different things. One definition that captures some of its complexity is “the use of digital evidence and method, digital authoring, digital publishing, digital curation and preservation, and digital use and reuse of scholarship.” (Abby Smith Rumsey, 2011)
https://infoliterati.com/2016/09/16/digital-scholarship-makerspaces-and-libraries/
Interpretation of discursive material (eg., “reported realism”)
Observation
Surveys
Simple biometrics
Advanced biometrics
For her presentation, Pauline evaluated the decision-making of the participants using iSquares set up on 5 large work tables (no chairs) so that participants could sort the iSquares standing around the tables. Here she is examining her PhD student's work on the Markham Project (Beata Dawson)
Image from an earlier Augmented Reality workshop organised by the Curtin University Library Makerspace
Thanks to everyone!
By Erik Champion
GLAMVR16 Short talks and workshops based around 3 themes: 1.Digital Heritage: Workflows & issues in preserving, exporting & linking digital collections (especially heritage collections for GLAM. 2.Scholarly Making: Encourage makerspaces & other activities in tandem with academic research. 3.Experiential Media: Develop AR/VR & other new media technology & projects esp. for humanities.