Web VR for mortals

@palmerabollo · 2016

the world we want

WebGL

Web Graphics Library is a JavaScript API for rendering interactive 2D/3D graphics in a browser

this slide requires WebGL support

Three.js

Easy to use graphics library with WebGL renderers

  • http://threejs.org/
  • http://threejs.org/examples/

this slide requires WebGL support

// scene
var scene = new THREE.Scene();

// camera
var camera = new THREE.PerspectiveCamera(...);
camera.position.z = 1500;

// add elements to the scene
var geometry = new THREE.BoxGeometry(700, 700, 700, 5, 5, 5);
var material = new THREE.MeshBasicMaterial(...);
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);

// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

renderer.render(scene, camera);

WebVR

Experimental Javascript API that provides WebGL rendering to VR devices (headsets + browsers)

  • https://mozvr.com/
  • https://w3c.github.io/webvr/

A-Frame

https://aframe.io

WebVR framework for creating VR experiences with HTML

<a-scene>
    <a-box
        position="0 1 -3"
        rotation="0 45 0"
        color="gray" />
</a-scene>
<a-entity
   geometry="primitive: sphere; radius: 1.5"
   material="color: tomato; metalness: 0.7">
</a-entity>

ECS pattern

Components
light, position, material, geometry, fog, camera, rotation, scale, sound, etc, etc.

have properties

Entity - Component - System

this slide requires WebGL support

Primitives

Entities with preset components and values

Primitives: <a-box>, <a-camera>, <a-circle>, <a-cone> <a-plane>, <a-video>, <a-light> ...

<a-scene>
    <a-box
        position="0 1 -3"
        rotation="0 45 0"
        color="gray" />
</a-scene>

Animations

<a-entity>
  <a-entity position="5 0 0"></a-entity>
  <a-animation attribute="rotation"
               dur="10000"
               fill="forwards"
               to="0 360 0"
               repeat="indefinite"></a-animation>
</a-entity>

this slide requires WebGL support

example solar system

Mixins

<a-scene>
  <a-assets>
    <a-mixin id="red" material="color: red"></a-mixin>
    <a-mixin id="cube" geometry="primitive: box"></a-mixin>
  </a-assets>

  <a-entity mixin="red cube"></a-entity>
</a-scene>

compose and reuse
sets of component properties

Assets

<a-scene>
    <a-assets>
        <img id="sky" src="sky.jpg">
    </a-assets>
    <a-sky src="#sky"></a-sky>
</a-scene>

images, videos, audio, etc

this slide requires WebGL support

this slide requires WebGL support

Automatic binocular view

AR

AR

https://github.com/aframevr/aframe-boilerplate/

https://clara.io/library (3D models)

https://github.com/aframevr/awesome-aframe

https://palmerabollo.github.io/aframe-examples/

Resources

thx

Web VR for mortals

By Guido García

Web VR for mortals

BiGeekies Telefónica I+D

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