Hendrik Mondelaers
I'm a user experience design consultant at Realdolmen, in Belgium
Inspiration
Get the blood pumping !
What's in it for me ?
Definition
# Fields of expertise
UI-type patterns
Anatomy of a pattern
The big 3
Resources / links
INTRO
Vitally Friedman
Nathan Curtis
Michelle Barker
SmashingConf Freiburg 2022
INTRO
Let's see where we live
EXAMPLES
METHODOLOGY REFERENCE
Elektronisch Patiëntendossier
New project 2023
New project 2023
The big picture, where does it fit ?
Patronen
Features
Pages
Producten
UI-design only ?
UXD ?
Functional analysis ?
ATOMIC
What is a design pattern ?
A specific solution for a common problem
Any repeating / reusable part of an interface, that can be repurposed to solve a specific problem
THEORY
Categories of design patterns
Deal with creation of an object
Class structure like inheritance and composition
Solutions for interaction and responsibilities between objects
THEORY
Targeted at UX/UI-challenges
Tangible building blocks of any interface
Buttons, menus, forms, ...
Behaviour
Strengthen an emotional connection with the product
Brand & aestethics
Iconography styles, colours, typography, ...
THEORY
The design pattern formula
The user needs to know their location in the website's hierarchical structure in order to possibly browse back to a higher level in the hierarchy.
What does the user want to do
Problem
Breadcrumb
Name of the specific pattern
Title
When should the pattern be used
Context
Support wayfinding by including breadcrumbs that reflect the information hierarchy of your site. On mobile, avoid using breadcrumbs that are too tiny or wrap on multiple lines.
Specific conditions for use
Usage/solution
Use when the structure of the website follows a strict hierarchical structure
of similar formatted content.
Use together with some sort of main navigation.
Do not use alone as the main navigation of the website.
Where and how has the pattern been implemented before
Examples
THEORY
Groups of patterns we can't do without ...
Mental models visualised in a structure
Navigation menus are lists of content categories or features, typically presented as a set of links or icons grouped together with visual styling distinct from the rest of the design.
THEORY
Similarities between 3 key types
of abstract models
UI elements: menus / links / breadcrumbs
Map of key pages / key
screens and relationships /
sitemap
Metadata to describe content / make connections
Questions to ask as preparation for the navigation scheme
Who is the enduser ? (expertise / goals / ...)
What kind of information will be shown,
what functional modules will be combined on screen ?
How do I group the information in the order of importance for users ?
Organizing elements / naming / positioning
UX research context & priorities
Based on mental model enduser
Innovative path wireframing
Basic rules that always apply...
All time favourites for all sizes of applications / combined Inverted L
PATTERNS
A variation of the horizontal navigation bar
Drop-down / flyout / ...
Facilitate the display of many options at once
Mostly for mobile, but currently popping up everywhere
Never loose your navigation out of sight
Behaviour of navigation for responsive webapplications
Love it, hate it, use it ...
The hamburger icon was designed by Norm Cox for the Xerox Star,
the world’s first graphical user interface.
A pattern with a variety of uses
Permanently visible mobile navigation pattern
Universal meaning (2020) and tips
A user’s understanding of an icon is based
on previous experience.
That’s why it’s always better to use familiar icons.
And pattern combination; sideways breadcrumb
EXTRAS
A convention best followed; clicking the logo always goes to the homepage
A visual representation of the tags that describe content
A visual representation of the tags that describe content
Combine a secondary navigation to guide your endusers
Classification driven by the enduser or reveal contextual data with nav
Good data tables allow users to scan, analyze, compare, filter, sort, and manipulate information to derive insights and commit actions.
Table design should support four common user tasks: find records that fit specific criteria, compare data, view/edit/add a single row’s data, and take actions on records
Try to find out what needs to happen at what location in your table
Make the data easily scannable, readable and comparable.
Fixing the row header as a user scrolls provides context on what column the user is on
When presenting large datasets. Place identifier data in the first column.
Resizing columns allows users to see abbreviated data in full.
Helps users scan data. Zebra Stripes, Line Divisions, Free Form.
Smaller row height enables the user to view more data without the need for scrolling.
Works by presenting a set number of rows in a view, with the ability to navigate to another set.
Presenting additional action when a user hovers reduces visual clutter.
Allows the user to change data without navigating to a separate details view.
Allow the user to evaluate additional information without losing their context.
Quick view and modal view
Column sorting allows users to organize rows alphabetically and numerically.
This design pattern allows users to assign filtering parameters to specific columns.
Allows a user to search specific values within each column.
Add columns from a dataset or pick the columns they want to see, sort and save.
Tables vs. Cards or Modules for Data Presentation
Input data under different circumstances
All information, images borrowed for this presentation
Categories of design patterns
UI/UX Patterns
Atomic design
Anatomy of a pattern
Tables
The Catalog of Design Patterns: https://refactoring.guru/design-patterns
Gangs of Four (GoF) Design Patterns: https://www.digitalocean.com/community/tutorials/gangs-of-four-gof-design-patterns
Functional / perceptual patterns: https://highlandsolutions.com/resources/blog/what-the-heck-is-a-design-system
By Brad Frost: https://atomicdesign.bradfrost.com/
Full research article 2009 The anatomy of HCI design patterns: https://www.researchgate.net/publication/232641271_The_anatomy_of_HCI_design_patterns
https://www.interaction-design.org/literature/topics/ui-design-patterns
https://www.justinmind.com/ui-design/patterns
https://www.uxlibrary.org/explore/ui-design/ui-patterns-and-inspiration
https://careerfoundry.com/en/blog/ui-design/user-interface-patterns/
https://www.smashingmagazine.com/2019/02/complex-web-tables/
https://www.nngroup.com/articles/data-tables/
https://medium.com/nextux/design-better-data-tables-4ecc99d23356
https://uxpin.medium.com/how-to-use-the-best-ui-design-patterns-30323c24a4d6 (old)
All information, images borrowed for this presentation
Navigation
https://www.nngroup.com/articles/menu-design/
A Practical Guide To Information Architecture (by Donna Spencer)
https://www.nngroup.com/videos/information-architecture-models/
https://agentestudio.com/blog/website-navigation-design
https://agentestudio.com/blog/best-practices-mobile-navigation-design
https://www.interaction-design.org/literature/article/six-simple-rules-for-better-navigation-ux
https://www.invisionapp.com/inside-design/an-oral-history-of-the-hamburger-icon-from-the-people-who-were-there/
https://agentestudio.com/blog/hamburger-menu-examples-and-alternatives
https://www.smashingmagazine.com/2016/11/the-golden-rules-of-mobile-navigation-design/
https://twitter.com/i/status/1600569258483793948 (Vitally Friedman on sideway breadcrumbs)
https://cmd-t.webydo.com/from-simple-to-unusual-a-look-at-navigation-in-web-design-1057d0baef7b#.8diwemf5t
https://medium.com/@kollinz/hamburger-menu-alternatives-for-mobile-navigation-a3a3beb555b8#.sobwzhik6
https://usabilitygeek.com/ui-patterns-for-navigation-good-ux/
https://m2.material.io/design/navigation/understanding-navigation.html#reverse-navigation
https://www.nngroup.com/articles/vertical-nav/
https://uxplanet.org/25-icons-with-universal-meaning-3ac48d22c686
HENDRIK MONDELAERS
hendrik.mondelaers@realdolmen.com
By Hendrik Mondelaers