Introduction to Processing

Emphasis on Maze Generation

P5.js

P5.js

Text

Executes only once

Executes in Loop

approx 60Hz

P5.js

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P5.js

Axes

P5.js

Axes

P5.js

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P5.js

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Challenge: Get rid of the trace!?

P5.js

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Challenge: Get rid of the trace!?

P5.js

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Challenge: Get rid of the trace!?

Reasoning?

P5.js

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Draw Rectangle

rect(x,y,w,h)

P5.js

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"Objectify" It!!

P5.js

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Add more "Logic"

  • You might need to add or remove walls
  • You might need to highlight rectangles

Before That... How will you fill in a "Grid of Cells"??

P5.js

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Add more "Logic"

Before That... How will you fill in a "Grid of Cells"??

ncols,nrows=??

P5.js

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Add more "Logic"

Before That... How will you fill in a "Grid of Cells"??

ncols,nrows=??

P5.js

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Add more "Logic"

Before That... How will you fill in a "Grid of Cells"??

ncols,nrows=??

\cdots

0

1

ncol

P5.js

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Add more "Logic"

Before That... How will you fill in a "Grid of Cells"??

ncols,nrows=??

\cdots

0

1

ncol

\}

nrows

P5.js

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Add more "Logic"

Before That... How will you fill in a "Grid of Cells"??

ncols,nrows=??

\cdots

0

1

ncol

\}

nrows

    for (var x = 0; x < cols; ++x) {
        grid[x] = new Array(rows); // add 2d array
        for (var y = 0; y < rows; ++y) {
            var cell = new Cell(x, y);
            grid[x][y] = cell;
          //grid[x][y].show();
        }
    }

P5.js

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Add more "Logic"

Before That... How will you fill in a "Grid of Cells"??

var w = 50;

var grid = [];
var cols = 0;
var rows = 0;

var canvasHeight = 400+2;
var canvasWidth = 400+2;

function Cell(x, y) {
    this.x = x*w;
    this.y = y*w;
  
    this.show = function () {
        var x = this.x ;
        var y = this.y ;
        fill(255);
        rect(x, y, w, w);
       
}
}

var cell;

function setup() {
  createCanvas(400, 400);
   background(0);
  
    cols = floor(canvasWidth / w);
    rows = floor(canvasHeight / w);
  
      for (var x = 0; x < cols; ++x) {
        grid[x] = new Array(rows); // add 2d array
        for (var y = 0; y < rows; ++y) {
            var cell = new Cell(x, y);
            grid[x][y] = cell;
          //grid[x][y].show();
        }
    }
 

}

function draw() {

       for (var x = 0; x < cols; ++x) {
        for (var y = 0; y < rows; ++y) {
            
            grid[x][y].show();
  
        }
    }
 

}

P5.js

Try

Add more "Logic"

Before That... How will you fill in a "Grid of Cells"??

  • You might need to add or remove walls
  • You might need to highlight rectangles (Based on Visited or not)

P5.js

Add more "Logic"

  • You might need to add or remove walls
  • You might need to highlight rectangles (Based on Visited or not)

Cell(0,0)

Cell(m,n)

All other cells

No fill if cell is not visited

Introduction to P5.js

By Incredeble us

Introduction to P5.js

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