Machine Learning
James L. Weaver
Developer Advocate
Email: jweaver@pivotal.io
http://JavaFXpert.com
@JavaFXpert
About the Presenter
Java Champion, JavaOne Rockstar, plays well with others, etc :-)
Developer Advocate & International Speaker for Pivotal
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Author of several Java/JavaFX/RaspPi books
From introductory video in Machine Learning course (Stanford University & Coursera) taught by Andrew Ng.
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Self-driving cars
Generating image descriptions
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Supervised Learning
Supervised learning regression problem
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Unsupervised Learning
Unsupervised learning finds structure in unlabeled data
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(e.g. market segment discovery, and social network analysis)
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Reinforcement Learning
AlphaGo is a recent reinforcement learning success story
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Supervised Learning
(Let's dive in now)
Supervised learning classification problem
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(using the Iris flower data set)
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Modeling the brain works well with machine learning
(ya think?)
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(inputs)
(output)
Anatomy of an Artificial Neural Network
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(aka Deep Belief Network when multiple hidden layers)
Neural net visualization app (uses Spring and DL4J)
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Entering feature values for prediction (classification)
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Visual Neural Network application architecture
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Spring makes REST services and WebSockets easy as π
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The app leverages machine learning libraries found at deeplearning4j.org
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To quickly create a Spring project, visit start.spring.io
Simple neural network trained for XOR logic
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forward propagation
Feedforward calculations with XOR example
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For each layer:
Multiply inputs by weights:
(1 x 8.54) + (0 x 8.55) = 8.54
Add bias:
8.54 + (-3.99) = 4.55
Use sigmoid activation function:
1 / (1 + e
-4.55
) = 0.99
Simple neural network trained for XOR logic
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back propagation (minimize cost function)
Back propagation
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(Uses gradient descent to iteratively minimize the cost function)
Output from training Iris dataset
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In iterationDone(), iteration: 0, score: 1.0726
In iterationDone(), iteration: 300, score: 0.2017
In iterationDone(), iteration: 600, score: 0.0482
In iterationDone(), iteration: 900, score: 0.0266
Examples labeled as 0 classified by model as 0: 9 times
Examples labeled as 1 classified by model as 1: 14 times
Examples labeled as 1 classified by model as 2: 3 times
Examples labeled as 2 classified by model as 2: 27 times
==========================Scores========================
Accuracy: 0.9434
Precision: 0.9667
Recall: 0.9412
F1 Score: 0.9538
Great website for data science / machine learning enthusiasts
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Let’s use a dataset from kaggle.com to train a neural net on speed dating
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Identify features and label we’ll use in the model
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Let’s use 65% of the 8378 rows for training and 35% for testing
Code that configures our speed dating neural net
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Trying our new speed dating neural net example
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In this example, all features are continuous, and output is a one-hot vector
Making predictions with our speed dating neural net
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Note that input layer neuron values are normalized
Regression Sum example
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Features are continuous values, output is continuous value
Training a neural network to play Tic-Tac-Toe
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Tic-Tac-Toe neural network architecture
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Input layer: 9 one-hot vectors (27 nodes)
- 1,0,0 (empty cell)
- 0,1,0 (X in cell)
- 0,0,1 (O in cell)
Hidden layer: 54 sigmoid neurons
Output layer: One-hot vector (9 nodes)
Client developed in JavaFX with Gluon mobile
0
0
0
0
0
1
1
1
1
0
0
0
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/player?gameBoard=XXOOXIIOI
&strategy=neuralNetwork
"gameBoard": "XXOOXXIOI",
{
}
...
Java/Spring REST microservice
Tic-Tac-Toe training dataset
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0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0
3, 0,1,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0
3, 0,1,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0
1, 0,1,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0
1, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0, 1,0,0
2, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0, 1,0,0
1, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0
2, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0
2, 0,1,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 1,0,0, 0,0,1
4, 0,1,0, 0,0,1, 1,0,0, 0,1,0, 1,0,0, 1,0,0, 0,0,1, 1,0,0, 1,0,0
...
Play cell
Game board cell states before play
Leveraging the neural network as a function approximator
Tic-Tac-Toe training dataset
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Generated using game theory minimax algorithm
https://github.com/JavaFXpert/tic-tac-toe-minimax written in Java by @RoyVanRijn using guidance from the excellent Tic Tac Toe: Understanding The Minimax Algorithm article by @jasonrobertfox
Taking Tic-Tac-Toe for a spin
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Is Optimizing your Neural Network a Dark Art ?
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Excellent article by Preetham V V on neural networks and choosing hyperparameters
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Reinforcement Learning
(Let's dive in now)
Using BURLAP for Reinforcement Learning
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Learning to Navigate a Grid World with Q-Learning
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Rules of this Grid World
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- Agent may move left, right, up, or down (actions)
- Reward is 0 for each move
- Reward is 5 for reaching top right corner (terminal state)
- Agent can't move into a wall or off-grid
- Agent doesn't have a model of the grid world. It must discover as it interacts.
Challenge: Given that there is only one state that gives a reward, how can the agent work out what actions will get it to the reward?
(AKA the credit assignment problem)
Goal of an episode is to maximize total reward
Visualizing training episodes
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From BasicBehavior example in https://github.com/jmacglashan/burlap_examples
This Grid World's MDP (Markov Decision Process)
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In this example, all actions are deterministic
Agent learns optimal policy from interactions with the environment (s, a, r, s')
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Q-Learning approach to reinforcement learning
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Left | Right | Up | Down | |
---|---|---|---|---|
... | ||||
2, 7 | 2.65 | 4.05 | 0.00 | 3.20 |
2, 8 | 3.65 | 4.50 | 4.50 | 3.65 |
2, 9 | 4.05 | 5.00 | 5.00 | 4.05 |
2, 10 | 4.50 | 4.50 | 5.00 | 3.65 |
... |
Q-Learning table of expected values (cumulative discounted rewards) as a result of taking an action from a state and following an optimal policy. Here's an explanation of how calculations in a Q-Learning table are performed.
Actions
States
Expected future discounted rewards, and polices
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This example used discount factor 0.9
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Low discount factors cause agent to prefer immediate rewards
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How often should the agent try new paths vs. greedily taking known paths?
Tic-Tac-Toe with Reinforcement Learning
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Learning to win from experience rather than by being trained
Inspired by the Tic-Tac-Toe Example section...
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Tic-Tac-Toe Learning Agent and Environment
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X
O
Our learning agent is the "X" player, receiving +5 for winning, -5 for losing, and -1 for each turn
The "O" player is part of the Environment. State and reward updates that it gives the Agent consider the "O" play.
Tic-Tac-Toe state is the game board and status
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States | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|---|---|
O I X I O X X I O, O won | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
I I I I I I O I X, in prog | 1.24 | 1.54 | 2.13 | 3.14 | 2.23 | 3.32 | N/A | 1.45 | N/A |
I I O I I X O I X, in prog | 2.34 | 1.23 | N/A | 0.12 | 2.45 | N/A | N/A | 2.64 | N/A |
I I O O X X O I X, in prog | +4.0 | -6.0 | N/A | N/A | N/A | N/A | N/A | -6.0 | N/A |
X I O I I X O I X, X won | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
... |
Q-Learning table of expected values (cumulative discounted rewards) as a result of taking an action from a state and following an optimal policy
Actions (Possible cells to play)
Unoccupied cell represented with an I in the States column
Tic-Tac-Toe with Reinforcement Learning
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Summary of neural network links (1/2)
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Andrew Ng video:
https://www.coursera.org/learn/machine-learning/lecture/zcAuT/welcome-to-machine-learning
Iris flower dataset:
https://en.wikipedia.org/wiki/Iris_flower_data_set
Visual neural net server:
http://github.com/JavaFXpert/visual-neural-net-server
Visual neural net client:
http://github.com/JavaFXpert/ng2-spring-websocket-client
Deep Learning for Java: http://deeplearning4j.org
Spring initializr: http://start.spring.io
Kaggle datasets: http://kaggle.com
Summary of neural network links (2/2)
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Tic-tac-toe client: https://github.com/JavaFXpert/tic-tac-toe-client
Gluon Mobile: http://gluonhq.com/products/mobile/
Tic-tac-toe REST service: https://github.com/JavaFXpert/tictactoe-player
Java app that generates tic-tac-toe training dataset:
https://github.com/JavaFXpert/tic-tac-toe-minimax
Understanding The Minimax Algorithm article:
http://neverstopbuilding.com/minimax
Optimizing neural networks article:
https://medium.com/autonomous-agents/is-optimizing-your-ann-a-dark-art-79dda77d103
Summary of reinforcement learning links
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BURLAP library: http://burlap.cs.brown.edu
BURLAP examples including BasicBehavior:
https://github.com/jmacglashan/burlap_examples
Markov Decision Process:
https://en.wikipedia.org/wiki/Markov_decision_process
Q-Learning table calculations: http://artint.info/html/ArtInt_265.html
Exploitation vs. exploration:
https://en.wikipedia.org/wiki/Multi-armed_bandit
Reinforcement Learning: An Introduction:
https://webdocs.cs.ualberta.ca/~sutton/book/bookdraft2016sep.pdf
Tic-tac-toe reinforcement learning app:
https://github.com/JavaFXpert/tic-tac-toe-rl
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Through the Eyes of a Self-Driving Tesla
Machine Learning
James L. Weaver
Developer Advocate
Email: jweaver@pivotal.io
http://JavaFXpert.com
@JavaFXpert
Machine Learning Exposed!
By javafxpert
Machine Learning Exposed!
Shedding light on machine learning
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