Innovation in Teams

Jeff Yacup

Recapping Last Week

Elements of Powerful Partnership

  • Complementary Strengths
  • A Common Mission
  • Fairness
  • Trust
  • Acceptance
  • Forgiveness
  • Communicating
  • Unselfishness

 

From The Power of Two by R. Wagner & G. Muller

Marshmallow Challenge

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Summary

  • Specialized skills matter
  • Higher stakes lead to poorer results
  • Every project has its own marshmallow
  • The iterative process leads to better results

Introducing Design Thinking

Stanford d-School Design Thinking Process

  • Empathize: work to understand people within the context of the challenge. We need to understand how things are done and why they are done
  • Define: Define the challenge at hand. Craft a meaningful actionable problem statement. This is the guiding statement to address the issue.
  • Ideate: Concentrate on idea generation...go wide for concepts and outcomes
  • Prototype: Generation of artifacts aimed at solving the challenge at hand. Should be able to be interacted with. Prototype if you're right.
  • Test: Solicit feedback about prototypes, which will allow greater understanding of user and make changes to prototype. Test as if you're wrong.

Application of Model

  • Scenario A: Clean drinking water, Flint
  • Scenario B: Lack of electricity, Puerto Rico
  • Scenario C: Decline of quality teachers, U.S.
  • Scenario D: Food shortage, China

Wrap Up

BioE Session 4: Innovation in Teams

By Jeff Yacup

BioE Session 4: Innovation in Teams

Participants in this session will engage in activities that promote innovation in teams. Participants will also learn about the importance of diversity in teams and techniques for managing that diversity. As part of this session, participants will be exposed to the Stanford d Schools model for design thinking

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