Learned from ui18

Innovating on a Deadline

Scott Berkun

Should have been called
"General Thoughts on Innovation"

Be careful that people don't pick and choose a tiny part of the product to polish at the expense of the sucky overall product.

Force yourself to have a "crazy option"… design in different paths early.

Inversion Technique

"How can we build the WORST [product] possible?"

Failure is OK.

Failure is OK.

Failure is OK.

We need to be careful to avoid the "Innovators Dilemma"

Remote Working

Scott Berkun

Make sure our leaders totally value remote working and are willing to make sacrifices in-office to support them.

Have executives post important message on the comm tool you want everyone to use.

User Research

Kim Goodwin

Useful / Simple Journey Map


Designing Delightful Products

Christine Perfetti

Micro-interactions

Dan Saffer

Always Bring Data Forward

You always know *something* that you can use to jumpstart an interaction.

What's the *least* amount of feedback you can give?

Prevent Human Error

Gmail "attached" trick

Microcopy: only use if you *really* need it.


Write in the language of your users.

Lean UX

Jeff Gothelf

We should try an "in-store" design experiment.

If you have three '#1 Priorities', you come in every day thinking...


Who am I gonna piss off today?

Stick to the Process

  1. Define Users/Personas (4 quadrant method)
  2. Define Desired Outcomes (stickies)
  3. Define Possible Features (stickies)
  4. Write hypothesis
  5. Test hypothesis
  6. Repeat

Learned from ui18

By levinels

Learned from ui18

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