Once In a Life Time
Concept
Game of Life + Mario Party
- Player will progress through phases of life, encounter events, and play different mini games alone the way
- No event or Mini game will be repeated throughout a single play!
Mechanic
- Player will progress through 3 different phases of life, encounter events, and play different mini games along the way
- Childhood (3 round)
- Adulthood (5 round)
- Elderly (2 round)
- Each round consist of player moving at least once
- No event or mini game will be repeated throughout a single play
Player Cycle
0. Round Start
1. Roll Dice, Move Player
2. Trigger Tile event, Player choose their dialog reaction. Player move end, next player
3. All player moved, Trigger mini game
4. Round End
5. All Round Finish End Game, Show Score
Deployment Target
PC
Challenges
- Cohesive Art Direction
- Writings! Interesting Dialog/Action/Event
- Diverse amount of Mini games that fit our theme and are interesting
- Custom Character Creation
Milestone
- Sample Game board, Throw Dice and Move (Mon 18)
- Trigger Tile Event, Create Dialog System (Wed 20)
- Trigger mini game, Mini Game 1 - Red Light, Green Light (Wed 27)
- Mini Game 2 - Bear attack! Out run your friends! (April 1)
- Finish Childhood board, Ability to go to the next board + Polish other mechanics (April 8)
- Mini Game 3 - Trampoline Jumping
- Mini Game 4,5,6,7,8,9,10... TBD
- Adulthood, Elderly Stage gameboard TBD
Stretch Goal
1. Custom Character Creation
2. Brain storm different tile set
3. Profession system
4. character stats (INTELLIGENCE, CHARISMA, STRENGTH, MONEY)
deck
By ringo kam
deck
- 268