“For the Rubik’s cube task, we use 8 × 8 = 64 NVIDIA V100 GPUs and 8 × 115 = 920 worker machines with 32 CPU cores each. … The cumulative amount of experience ... is roughly 13 thousand years.”
Solving Rubik's Cube with a Robot Hand by OpenAI, arXiv:1910.07113
Solving Rubik's Cube with a Robot Hand by OpenAI, arXiv:1910.07113
Inverse kinematics as an optimization
\min_q | q-q_{desired}|
subject to:
rich end-effector constraints
joint limits
collision avoidance
"gaze constraints"
"feet stay put"
balance (center of mass)
...
Take-aways
Robot hands will get better; but they are not the bottleneck
Cost / reliability is admittedly a limitation
Simulation will get better; but sim2real is not the bottleneck
Need more progress on planning/control through contact
For changes in parameters that do not make or break new contact, gradients could be well behaved; but it comes down to numerics