Design Pattern

Factory Pattern

How to implement?

Strategy Pattern

How to implement?

Abstract Factory Pattern

Abstract Factory Pattern

Abstract Factory Pattern

Abstract Factory Pattern

Abstract Factory Pattern

Singleton Pattern

Singleton Pattern

Singleton Pattern

Template Pattern

Step 3

Use the Game's template method play() to demonstrate a defined way of playing game.

Observer Pattern

Situation

We have observers listen to a subject. When the subject has changed its state, all the observers will get updated.

Before

public class BinaryObserver extends Observer{

   @Override
   public void update(int state) {
      System.out.println( "Binary String: " + Integer.toBinaryString( state ) ); 
   }
}
public class OctalObserver extends Observer{

   @Override
   public void update(int state) {
     System.out.println( "Octal String: " + Integer.toOctalString( state ) ); 
   }
}

BinaryObserver.java

OctalObserver.java

public abstract class Observer {
   public abstract void update(int state);
}

Observer.java

Before

public class Subject {
	
   private Observer binaryObserver = BinaryObserver();
   private Observer octalObserver = OctalObserver();
   private int state;

   public void setState(int state) {
      this.state = state;
      notifyAllObservers();
   }

   public void notifyAllObservers(){
      binaryObserver.update(this.state);
      octalObserver.update(this.state);
   } 	
}

Subject.java

Before

public class ObserverPatternDemo {
   public static void main(String[] args) {
      Subject subject = new Subject();

      System.out.println("First state change: 15");	
      subject.setState(15);
      System.out.println("Second state change: 10");	
      subject.setState(10);
   }
}

ObserverPatternDemo.java

After

import java.util.ArrayList;
import java.util.List;

public class Subject {
	
   private List<Observer> observers = new ArrayList<Observer>();
   private int state;

   public int getState() {
      return state;
   }

   public void setState(int state) {
      this.state = state;
      notifyAllObservers();
   }

   public void attach(Observer observer){
      observers.add(observer);		
   }

   public void notifyAllObservers(){
      for (Observer observer : observers) {
         observer.update();
      }
   } 	
}

Subject.java

After

public class BinaryObserver extends Observer{

   public BinaryObserver(Subject subject){
      this.subject = subject;
      this.subject.attach(this);
   }

   @Override
   public void update() {
      System.out.println( "Binary String: " + Integer.toBinaryString( subject.getState() ) ); 
   }
}
public class OctalObserver extends Observer{

   public OctalObserver(Subject subject){
      this.subject = subject;
      this.subject.attach(this);
   }

   @Override
   public void update() {
     System.out.println( "Octal String: " + Integer.toOctalString( subject.getState() ) ); 
   }
}

BinaryObserver.java

public abstract class Observer {
   protected Subject subject;
   public abstract void update();
}

OctalObserver.java

Observer.java

After

public class ObserverPatternDemo {
   public static void main(String[] args) {
      Subject subject = new Subject();

      new HexaObserver(subject);
      new OctalObserver(subject);
      new BinaryObserver(subject);

      System.out.println("First state change: 15");	
      subject.setState(15);
      System.out.println("Second state change: 10");	
      subject.setState(10);
   }
}

ObserverPatternDemo.java

Design Pattern

By shirlin1028

Design Pattern

  • 162