
FRU Phase 1 Guide
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Cyclonic Break


















Start in modified
clock spots
Cyclonic Break


















Bait cleaves on Clockspot
Fire🔥 = Pairs
Lightning âš¡ = Spreads
Cyclonic Break









Stack with marker
color buddy
(DPS rotate CW
Supports rotate CCW)
Ranged in for fire🔥










Fire🔥 = Pairs
Cyclonic Break



















Lightning ⚡ = Spreads
Spread with marker
color buddy
(DPS rotate CW
Supports rotate CCW)
Ranged out for lightning âš¡Â
Cyclonic Break









Keep dodging
back and forth








Cyclonic Break









Keep dodging
back and forth








Utopian Sky









Boss will glow red
or blue
remember for later


Utopian Sky








Utopian Sky

















Go to wall at clocks
T2 & R2 swap
Utopian Sky

















Go to wall at clocks
T2 & R2 swap
Utopian Sky

















Tank busters go off on MT + closest player
Utopian Sky




















If Thancred behind
you has sword up:
WALK IN
Utopian Sky




















If person across you
walks in:
WALK IN TOO
Utopian Sky




















Remaining 2 players = SAFE SPOTS
Utopian Sky

G1
G2
G1
G2
G2
G2
G1
G1








G1 = A1D4
G2 = B2C3
Utopian Sky









Spread if boss was
blue earlier













Utopian Sky









Stack if boss was red













Utopian Sky









New boss middle
another Cyclonic Break
solve as before





















Utopian Sky








New boss middle
another Cyclonic Break
solve as before









Move towards North
and South to dodge lightning cleave
Utopian Sky

















Extra adds will spawn
Check if this one is red or blue
Utopian Sky





















Circles opposite color
of him are safe
(so red safe later, circles don't do damage until later)
Utopian Sky

















Lightning cleave always goes off E/W
Utopian Sky





















Wider aftershock
happens immediately
after
Utopian Sky





















Adds SW and SE
will tether two
random players
Utopian Sky

























Utopian Sky
















Supports North
DPS South
If tethers are split, you're all good!

Utopian Sky




















If two tethers in same group:
Flex Prio
Supports: T1 > T2 > H1 > H2
DPS: Â Â Â Â M1 > M2 > R1 > R2

Utopian Sky




















If two tethers in same group:
Flex Prio
Supports: T1 > T2 > H1 > H2
DPS: Â Â Â Â M1 > M2 > R1 > R2

Scooch middle
to ride knockback
Utopian Sky





















Since middle guy
was blue earlier, blue circles expand
circles finally explode and do dmg
don't be in them
Utopian Sky



















Utopian Sky


















Stacks require 4 players each

Utopian Sky


















Stacks require 4 players each

Fall of Faith








Fall of Faith









Horizontal Conga-Line
(HHTTMMRR)
Line-up horizontally to
determine upcoming positions

Fall of Faith









Tether 1 = LEFT




4 random players
will get tethered one at a time

1








Fall of Faith









Tether 2 = RIGHT



1



2

4 random players
will get tethered one at a time







Fall of Faith









Tether 3 = LEFT



1



2

3


4 random players
will get tethered one at a time






Fall of Faith









Tether 4 = RIGHT



1



2

3



4

4 random players
will get tethered one at a time





Fall of Faith











Outer Players = NORTH



1

Use conga-line to
determine remaining spots


2

3



4




Fall of Faith
















1



2

3



4

Inner Players = SOUTH
Use conga-line to
determine remaining spots

Fall of Faith














1



2

3



4

Fire tether = Behind
Closest player to fire tether needs to share a 3-player stack



Fall of Faith
















2

3



4

Lightning tether = T shape
Closest 3 players to lightning tether get individual large cones



Fall of Faith













3


4

Tether 3 swaps with 1






Fall of Faith











4

Tether 4 swaps with 2







Fall of Faith
Pillars indicate how many players must soak









Final Towers










Towers spawn East or West









Final Towers








H1 North
Caster Middle
H2 South
Healers and Caster get static tower spots from N -> S

Tanks away from towers











Final Towers








M1/M2/Phys:
Fill from N to S in order:
M1
M2
Phys Ranged











Final Towers








Fire🔥 = Knockback












Final Towers










Fire🔥 = Knockback










Final Towers










Fire🔥 = Knockback










Final Towers








Lightning ⚡ = Walk Out












Final Towers










Lightning ⚡ = Walk Out
Papi RoLo

Sausage Guy

FRU Phase 1 Guide
By Rolo Codes
FRU Phase 1 Guide
- 831