Game of Performance

performance mindset

I'm Alex, nice to see you again!

@alexnmoldovan

Engineering Manager @ Fortech

Co-Founder @ JSHeroes

medium.com/@alexnm

Hello 🇷🇴 ITCamp!

Alice

game of performance

Browser

App Size

JS & CSS

"A Clash of Resources"

"A Storm of KiloBytes"

"A Feast for Frames"

Alice

Clash of Resources

VS

Browser

GET example.com

index.html

Time to first byte

Parse HTML

GET .css / .woff2

Dom Ready

Paint CSS

First meaningful paint

GET .js / .json

Page Interactive

Full Load

critical rendering path

SERVER RENDER YOUR APP

defer javascript

execution

RENDER above the folD

High Priority

Low Priority

Optimize imaGEs

1080px

360px

load images based on resolution

lazy load images below the fold

compress images (webp)

https://github.com/aFarkas/lazysizes

https://images.guide/

link preload


<link rel="preload" href="main.css" as="style">

<link rel="preload" href="webfont.woff2" as="font" type="font/woff2" crossorigin>

<link rel="preload" href="bg-image-narrow.png" as="image" media="(max-width: 600px)">
<link rel="preload" href="bg-image-wide.png" as="image" media="(min-width: 601px)">

3rd parties

Use HTTP/2

summary

Use Server Side Rendering

Defer JavaScript Execution

Optimize Above the Fold Content

Optimize Images

Use preload for critical resources

Keep 3rd party scripts away from the critical path

Switch to http/2

Alice

Storm of KilobyTes

VS

App Size

BUNDLE SIZE MATTERS

app.bundle.js

download

parse & compile

execute

bundle size matters

minify + Compress

app.js

lib.js

minified

app.js

lib.js

minified + gzipped

679 kB

484 kB

137 kB

127 kB

app.css

156 kB

24 kB

app.css

https://github.com/google/brotli

webpack bundle analyzer

tree shaking

code splitting

app.bundle.js

300 kB

app.bundle.js

150 kB

account.bundle.js

100 kB

checkout.bundle.js

100 kB

import("../pages/myAccount")
import("../pages/checkout")

https://github.com/jamiebuilds/react-loadable

code splitting

MANAGE DEPENDENCIES

Careful with dependencies like moment.js and lodash

Invest time in your custom components if needed

Understand your browser usage, don't ship polyfills blindly

react-slick (12.2 kB) -> 3.41 kB

react-date-picker (25.4 kB) -> 3.22 kB

react-tooltip (9.7 kB) -> 1.42 kB

lightweight alternatives

Inferno

prepack

https://gist.github.com/gaearon/d85dccba72b809f56a9553972e5c33c4

measure coverage

Summary

Minify and Compress!

Tree Shaking

Code Splitting

Manage Dependencies

Use Lightweight Frameworks

Keep an eye for tooling advancements

Measure and Act on a regular basis

Alice

feast of frames

VS

run smoothly

60 FPS

Write clean and efficient code

use profiling tools

Limit dom interaction

jQuery

Angular.js

Backbone

React

Angular

Vue

Knockout

Vanilla *

avoid forced reflows

animations

https://developers.google.com/web/fundamentals/performance/rendering/

passive event listeners

addEventListener('touchstart', onTouchStart, {passive: true});

summary

Write clean and efficient code

Limit DOM interaction

Know your framework and its internals

Avoid forced reflows

Use opacity and transforms for animations

Use passive event listeners

Profile your rendering phase regularly

Tools

Lighthouse

Chrome dev tools

GTMetrix

calibre app

"performance is a marathon not a sprint!"

http://bit.ly/webperf-checklist

when do I have time?

Write Code

Write Tests

Performance

Security

The ladder of software quality

UX

Accessibility

I'm open to questions!

@alexnmoldovan

Engineering Manager @ Fortech

Co-Founder @ JSHeroes

medium.com/@alexnm

Thank you!

slides are online - http://bit.ly/perf-itcamp

Game of Performance - ITCamp 2018

By Alex Moldovan

Game of Performance - ITCamp 2018

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