Game of Performance
performance mindset
I'm Alex, nice to see you again!
@alexnmoldovan
Engineering Manager @ Fortech
Co-Founder @ JSHeroes
medium.com/@alexnm
Hello 🇷🇴 ITCamp!
Alice
game of performance
Browser
App Size
JS & CSS
"A Clash of Resources"
"A Storm of KiloBytes"
"A Feast for Frames"
Alice
Clash of Resources
VS
Browser
GET example.com
index.html
Time to first byte
Parse HTML
GET .css / .woff2
Dom Ready
Paint CSS
First meaningful paint
GET .js / .json
Page Interactive
Full Load
critical rendering path
SERVER RENDER YOUR APP
defer javascript
execution
RENDER above the folD
High Priority
Low Priority
Optimize imaGEs
1080px
360px
load images based on resolution
lazy load images below the fold
compress images (webp)
https://github.com/aFarkas/lazysizes
https://images.guide/
link preload
<link rel="preload" href="main.css" as="style">
<link rel="preload" href="webfont.woff2" as="font" type="font/woff2" crossorigin>
<link rel="preload" href="bg-image-narrow.png" as="image" media="(max-width: 600px)">
<link rel="preload" href="bg-image-wide.png" as="image" media="(min-width: 601px)">
3rd parties
Use HTTP/2
summary
Use Server Side Rendering
Defer JavaScript Execution
Optimize Above the Fold Content
Optimize Images
Use preload for critical resources
Keep 3rd party scripts away from the critical path
Switch to http/2
Alice
Storm of KilobyTes
VS
App Size
BUNDLE SIZE MATTERS
app.bundle.js
download
parse & compile
execute
bundle size matters
minify + Compress
app.js
lib.js
minified
app.js
lib.js
minified + gzipped
679 kB
484 kB
137 kB
127 kB
app.css
156 kB
24 kB
app.css
https://github.com/google/brotli
webpack bundle analyzer
tree shaking
code splitting
app.bundle.js
300 kB
app.bundle.js
150 kB
account.bundle.js
100 kB
checkout.bundle.js
100 kB
import("../pages/myAccount")
import("../pages/checkout")
https://github.com/jamiebuilds/react-loadable
code splitting
MANAGE DEPENDENCIES
Careful with dependencies like moment.js and lodash
Invest time in your custom components if needed
Understand your browser usage, don't ship polyfills blindly
react-slick (12.2 kB) -> 3.41 kB
react-date-picker (25.4 kB) -> 3.22 kB
react-tooltip (9.7 kB) -> 1.42 kB
lightweight alternatives
Inferno
prepack
https://gist.github.com/gaearon/d85dccba72b809f56a9553972e5c33c4
measure coverage
Summary
Minify and Compress!
Tree Shaking
Code Splitting
Manage Dependencies
Use Lightweight Frameworks
Keep an eye for tooling advancements
Measure and Act on a regular basis
Alice
feast of frames
VS
run smoothly
60 FPS
Write clean and efficient code
use profiling tools
Limit dom interaction
jQuery
Angular.js
Backbone
React
Angular
Vue
Knockout
Vanilla *
avoid forced reflows
animations
https://developers.google.com/web/fundamentals/performance/rendering/
passive event listeners
addEventListener('touchstart', onTouchStart, {passive: true});
summary
Write clean and efficient code
Limit DOM interaction
Know your framework and its internals
Avoid forced reflows
Use opacity and transforms for animations
Use passive event listeners
Profile your rendering phase regularly
Tools
Lighthouse
Chrome dev tools
GTMetrix
calibre app
"performance is a marathon not a sprint!"
http://bit.ly/webperf-checklist
when do I have time?
Write Code
Write Tests
Performance
Security
The ladder of software quality
UX
Accessibility
I'm open to questions!
@alexnmoldovan
Engineering Manager @ Fortech
Co-Founder @ JSHeroes
medium.com/@alexnm
Thank you!
slides are online - http://bit.ly/perf-itcamp
Game of Performance - ITCamp 2018
By Alex Moldovan
Game of Performance - ITCamp 2018
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