Jason Toal
Educational media, Interaction design, Visual thinking, Sketch-noting, Open education (OER), User experience (UX), Online communities, Web design, Wordpress, Audio, Podcasting, Analogue media, Comics.
Jason Toal
March 2, 2021
Respectfully living, working and playing on the traditional territories of the Syilx/Okanagan nation
Stakeholder needs
Review the EdMedia Program across 3 iterations
Version 1 (before times)
Version 2 (remote everything, ‘the blip’)
Version 3 (a new normal)
Lessons learned
Faculty/Instructor literacy, purpose, process
Student engagement, accessibility, choice
building a literacy of media types, how they work together and the affordances of each
making appropriate media that suit the pedagogical choices considering learning outcomes. Looking at the PURPOSE of the media over the QUALITY
Flexible engagement - Clear learning goals that are relevant to each student. eg. a Visual Syllabus can be used to describe the flow and goals of the course.
Accessible representation - What images are chosen, how are they displayed? Is there diversity in the representations technically and subjectively? eg.
Program runs 2013-2018
Access: Community of Practice
Tech: Analogue to Digital
Value: Active Learning and Student engagement
Contributions: Topics = OER, Visual Practice, Web/Wordpress, + Project planning
design credit: Shantala Singh
design credit: Shantala Singh
design credit: Gabe Wong
Program runs 2013-2018
Access: Community of Practice
Tech: Analogue to Digital
Value: Active Learning and Student engagement
Contributions: Topics = OER, Visual Practice, Web/Wordpress, + Project planning
Program launches in 2021
Access: 100% remote. “Pathways” metaphor, Literacy (novice), Fluency (intermediate) , Mastery (expert)
Tech: Flex time - Canvas (LMS), Wordpress, Real time - labs (Zoom), Interactivity (H5P),
Value: Active Learning even in online modules, Using three levels of interaction (Student to Content, Instructor, Other Students)
Contributions: Open Education (OER), Podcasting, H5P, LMS, Virtual whiteboards
design credit: Shantala Singh
Model best practices
Provide literacy across all topics
Access: Where are faculty starting and where do they need to go?
Tech: Do we know is learning taking place?
Contributions: Going beyond
Value: Students at the centre
Students need to to see themselves represented in the learning experience. It is up to instructors to deploy their technology and media in ways that afford this.
By Jason Toal
Educational Media Pathways (EMP) is an opportunity for instructors interested in designing educational media in their courses. https://edmediapathways.opened.ca/
Educational media, Interaction design, Visual thinking, Sketch-noting, Open education (OER), User experience (UX), Online communities, Web design, Wordpress, Audio, Podcasting, Analogue media, Comics.