Erik Champion
Erik Champion, Curtin University
Challenge modes | Engages because you | Archaeology | Pros and Cons |
---|---|---|---|
Competition Agon (competition / strategy) | Compete against people, long-term decision making | Civilization? All those build empire games.. | -Means to end +Strategic + Engaging |
Chance Alea | Humour, handle unpredictability | Could Spore be an archaeology game? | -No causality + Engaging |
Vertigo Ilinx |
Mastery of commitment, mental focus, multi-tasking | The extreme parkour of Assassin’s creed? | -Distracts +Ergodic appreciation + Engaging |
Mimicry mimesis |
Observation, control and humour and roleplaying | If Sims 4 was used as anthropological machinima? | -Difficult for interfaces +Build empathy + Engaging |
By Erik Champion
Games People Dig-System or Experience? Communicating the Past talk: [Cologne 12-13 October 2018] https://communicatingthepast.hcommons.org