Low-dimensional linear programming

Reminder: what is linear programming?

Most generically, a linear program is a problem of the form

\text{min } \mathbf{c}^T \mathbf{x} \\ \text{s.t. } A \mathbf{x} \leq \mathbf{\beta}
c, x \in \mathbb{R}^n, \beta \in \mathbb{R}^m, A \in \mathbb{R}^{m \times n}

(n variables, m constraints)

Reminder: what is linear programming?

(Sometimes, we add another constraint.)

\text{min } \mathbf{c}^T \mathbf{x} \\ \text{s.t. } A \mathbf{x} \leq \mathbf{\beta} \\ \quad \mathbf{x} \geq 0

How are linear programs solved?

Simplex method (Dantzig, 1940s)

Basic idea: pivot around on the convex polytope of constraints

From User:Sdo (Wikimedia). CC BY-SA 3.0.

Works well in practice, but technically has exponential asymptotic complexity (Klee 1973)

How are linear programs solved?

Karmarkar's algorithm (1984)

Runs in polynomial time... 

O(n^{3.5} L)

Complicated (relies on projective geometry)

Constraints on a plane

Two types (ignoring vertical constraints):

y \leq mx + b
y \geq mx + b

Constraints on a plane

Some constraints may be redundant.

Constraints on a plane

Ultimately, we are interested in the intersection of half-planes.

How many vertices can we have?

Counting vertices

By McMullen's upper-bound theorem, there are only O(n) vertices to consider for the intersection of half-spaces in       and      .

\mathbb{R}^2
\mathbb{R}^3

Counting vertices

In general, a convex hull of dimension d has              facets, and a polytope with n facets can have                  vertices.

O(n^{\lfloor d/2 \rfloor})
O(n^{\lfloor d/2 \rfloor})

Thus, the (asymptotically) best methods for low-dimensional linear programming depend on dimension.

Half-plane intersection

Naive algorithm

Let the set of constraints be P. For every unique 

                     ,  compute the intersection and check to see if the vertex satisfies all constraints.

(p_i, p_j) \in P

Runtime: O(n³)

Half-plane intersection

Divide-and-conquer (Shamos 1978)

Recursively merge half-planes until reaching a (potentially unbounded) convex hull.

D&C half-plane intersection

Need to deal with unboundedness (...but each chain can only have two rays)

D&C half-plane intersection

Runtime (Shamos 1978): O(n log n) — reduces to sorting

Can we do better?

Half-plane intersection

Duality — map constraints in the primal to points in the dual and take the convex hull; edges are intersections.

Requires taking the convex hull—O(n log n)

Incremental — merge in one half-plane at a time.

Still O(n²) or O(n log n) — where to merge?

Pruning (Megiddo 1983)

What if taking all the half-plane intersections is overkill?

Rewrite the LP.

\text{min } ax + by \\ \text{s.t. } a_i x + b_i y \leq \beta_i \quad \forall i \in \{1, \dots, m\} \\
\text{min } y \\ \text{s.t. } y \geq c_i x + d_i \quad \forall i \in I_1 \\ \text{ } \quad y \leq c_i x + d_i \quad \forall i \in I_2 \\ \text{ } \quad L \leq x \leq U

Pruning (Megiddo 1983)

What if taking all the half-plane intersections is overkill?

Now we're just looking for the x* that induces the minimum y-value.

\text{min } y \\ \text{s.t. } y \geq c_i x + d_i \quad \forall i \in I_1 \\ \text{ } \quad y \leq c_i x + d_i \quad \forall i \in I_2 \\ \text{ } \quad L \leq x \leq U

Observation: every x has a tightest upper and lower constraint.

Pruning (Megiddo 1983)

What if taking all the half-plane intersections is overkill?

Merge constraints piecewise.

Eliminating constraints

Our goal is to narrow down the range of x-values. First we must find a feasible range; then we must find x* (or determine that the problem is infeasible).

We move along edges of the piecewise constraints and attempt narrow down the range of x-values. The more we narrow down the range, the more constraints we can eliminate.

The algorithm removes approximately n/4 points at each step, yielding an O(n) runtime.

The Megiddo paradigm

Megiddo 1983 solves several related problems in O(n), including the smallest enclosing circle problem. Shamos offers a O(n log n) algorithm for this problem (naively O(n⁴)) using farthest-point Voronoi diagrams.

Code

Low-dimensional linear programming

By Parker Rule

Low-dimensional linear programming

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