The WTF of IXD

How does one Interaction Design?

The End

Thank you.

The Longer Answer:

Table of Contents

Why am I here?
Spoiler: I'm not getting paid

 

What is IXD?
A harder question than you think
 

My take on IXD
A strange, confusing and rewarding world

👨‍🚀

🤷‍♂️

👽

2006 - 2014

Me Today

Since 2014

Since 2017

1996

1996

1996

1996

1996

1996

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

The Consensus

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"

Paul Krugman

The Consensus

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"

Paul Krugman

The Consensus

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"

Paul Krugman

The Consensus

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"

Paul Krugman

Hi, my name is . . . Slim Shady.
No, really, my name is Slim Shady.

Just kidding, my name is Mark Zuckerberg (for those of you that don’t know me) and I live in a small town near the massive city of New York.

I am currently 15 years old and I just finished freshman year in high school."

2014

Contract Work

Community Involvement

ZA Tech

13 000+ Members

ZA Product Design

1000+ Members

FEDSA

4000+ Members

Teaching and Training

Open Source Contributions

Civic Technology

My Life Outside Work

I owe IXD a lot

🤷‍♂️ What is IXD in 2022?

Harder question than you think in

Starting Point

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Answer

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"

The Answer

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"

The Answer

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"

The Answer

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"

Academic Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"

Academic Origins

"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"

Adam Dunford
The Interaction Design Competency
Framework (2016)

Academic Origins

"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"

Adam Dunford
The Interaction Design Competency
Framework (2016)

Academic Origins

"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"

Adam Dunford
The Interaction Design Competency
Framework (2016)

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world.

design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world.

Comment Section on Medium.com

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Apples and Oranges

 

  • Is Fruit
  • Is Healthy
  • Has Skin

 

🍊

🍎

Apples and Oranges

 

  • Thin Skin
  • Not Acidic
  • Cool Climate

 

 

  • Thick Skin
  • Very Acidic
  • Warm Climate

 

 

  • Is Fruit
  • Is Healthy
  • Has Skin

 

🍊

🍎

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered.  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered.  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered.  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered.  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered.  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered.  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Adam Dunford
The Interaction Design Competency
Framework (2016)

Does IXD Even Exist?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"

Does IXD Even Exist?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"

Does IXD Even Exist?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"

Does IXD Even Exist?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"

Hi, my name is . . . Slim Shady.
No, really, my name is Slim Shady.

Just kidding, my name is Mark Zuckerberg (for those of you that don’t know me) and I live in a small town near the massive city of New York.

I am currently 15 years old and I just finished freshman year in high school."

 👽 IDX in 2022

A strange, confusing and rewarding world

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

John Maeda
How to Speak Machine (2019)

Shifting Ground

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

John Maeda
How to Speak Machine (2019)

Shifting Ground

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

John Maeda
How to Speak Machine (2019)

Shifting Ground

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

John Maeda
How to Speak Machine (2019)

Shifting Ground

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

Shifting Ground

John Maeda
How to Speak Machine (2019)

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

One Ring to Bind Them

Adam Dunford
The Interaction Design Competency
Framework (2016)

"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"

One Ring to Bind Them

Adam Dunford
The Interaction Design Competency
Framework (2016)

"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"

One Ring to Bind Them

Adam Dunford
The Interaction Design Competency
Framework (2016)

"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"

One Ring to Bind Them

Adam Dunford
The Interaction Design Competency
Framework (2016)

"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"

The WTF of IXD

By Schalk Venter

The WTF of IXD

How does on Interaction Design?

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