Schalk Venter PRO
π§ Front-end Development / π¨ UI Design / π Social Good / β€οΈ Destigmatising mental illness
Thank you.
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IXD
Digital Roots
The world of immaterial things
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Academic Roots
Preparing students for a specific career
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Industrial Roots
Working on a mass produced products
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π·ββοΈ
Working in Cyberspace
Hi, my name is . . . Slim Shady.
No, really, my name is Slim Shady.
Just kidding, my name is Mark Zuckerberg (for those of you that donβt know me) and I live in a small town near the massive city of New York.
I am currently 15 years old and I just finished freshman year in high school."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
Paul Krugman
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
Paul Krugman
Paul Krugman
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
Paul Krugman
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
Paul Krugman
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
"Since its first usage in 2004, Web 2.0 has often been dismissed as a catchphrase. Indeed, web applications that act like desktop programs and encourage collaboration and community have risen and fallen faddishly. [...] A new generation of web applications, technology and, most significantly, users are predicted."
Design Indaba
Design Indaba lines up the beta generationβΒ (2007)
"Since its first usage in 2004, Web 2.0 has often been dismissed as a catchphrase. Indeed, web applications that act like desktop programs and encourage collaboration and community have risen and fallen faddishly. [...] A new generation of web applications, technology and, most significantly, users are predicted."
Design Indaba
Design Indaba lines up the beta generationβΒ (2007)
"Since its first usage in 2004, Web 2.0 has often been dismissed as a catchphrase. Indeed, web applications that act like desktop programs and encourage collaboration and community have risen and fallen faddishly. [...] A new generation of web applications, technology and, most significantly, users are predicted."
Design Indaba
Design Indaba lines up the beta generationβΒ (2007)
"Since its first usage in 2004, Web 2.0 has often been dismissed as a catchphrase. Indeed, web applications that act like desktop programs and encourage collaboration and community have risen and fallen faddishly. [...] A new generation of web applications, technology and, most significantly, users are predicted."
Design Indaba
Design Indaba lines up the beta generationβΒ (2007)
"Even your grand-mother can recognize a Web page by its typical brochure-like displays of Times or Arial text, eye-grabbing graphics, and highlighted hyper-links. What we need to remember, though, is that the Web, as we know it now, is a fleeting thing. [...] The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens."
Darcy DiNucci
Print Magazine (1999)
"Even your grand-mother can recognize a Web page by its typical brochure-like displays of Times or Arial text, eye-grabbing graphics, and highlighted hyper-links. What we need to remember, though, is that the Web, as we know it now, is a fleeting thing. [...] The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens."
Darcy DiNucci
Print Magazine (1999)
"Even your grand-mother can recognize a Web page by its typical brochure-like displays of Times or Arial text, eye-grabbing graphics, and highlighted hyper-links. What we need to remember, though, is that the Web, as we know it now, is a fleeting thing. [...] The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens."
Darcy DiNucci
Print Magazine (1999)
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John Maeda
How to Speak Machine (2019)
"Well, design is a messed up premise because it was made when there was only wood, metal, glass, and our hands. Whereas the computational world is using alien materials, and in a world of alien materials, the nature of products and design should change. [...] Design is now maturing β expect some awkwardness"
John Maeda
How to Speak Machine (2019)
"Well, design is a messed up premise because it was made when there was only wood, metal, glass, and our hands. Whereas the computational world is using alien materials, and in a world of alien materials, the nature of products and design should change. [...] Design is now maturing β expect some awkwardness"
John Maeda
How to Speak Machine (2019)
"Well, design is a messed up premise because it was made when there was only wood, metal, glass, and our hands. Whereas the computational world is using alien materials, and in a world of alien materials, the nature of products and design should change. [...] Design is now maturing β expect some awkwardness"
John Maeda
How to Speak Machine (2019)
"Well, design is a messed up premise because it was made when there was only wood, metal, glass, and our hands. Whereas the computational world is using alien materials, and in a world of alien materials, the nature of products and design should change. [...] Design is now maturing β expect some awkwardness"
Describing a type of work
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesnβt exist.'"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... this project answers the question of 'what is the ideal interaction design education'Β with the somewhat ineffectual answer of 'it doesnβt exist.'"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesnβt exist.'"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesnβt exist.'"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyoneΒ to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a βdual titleβ such as βInteraction Designer / User Experience Designerβ or βUser Interface Designer / Researcherβ to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a βdual titleβ such as βInteraction Designer / User Experience Designerβ or βUser Interface Designer / Researcherβ to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a βdual titleβ such as βInteraction Designer / User Experience Designerβ or βUser Interface Designer / Researcherβ to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a βdual titleβ such as βInteraction Designer / User Experience Designerβ or βUser Interface Designer / Researcherβ to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a βdual titleβ such as βInteraction Designer / User Experience Designerβ or βUser Interface Designer / Researcherβ to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a βdual titleβ such as βInteraction Designer / User Experience Designerβ or βUser Interface Designer / Researcherβ to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"
"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"
Adam Dunford
The Interaction Design Competency
Framework (2016)
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifactβs form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifactβs form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifactβs form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifactβs form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifactβs form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifactβs form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world.
design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world.
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
Work
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge β himself a multidisciplinary industrial designer and educator β is credited with coining the term βinteraction designβ to describe βthe design of the subjective and qualitative aspects of everything that is both digital and interactiveβ in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge β himself a multidisciplinary industrial designer and educator β is credited with coining the term βinteraction designβ to describe βthe design of the subjective and qualitative aspects of everything that is both digital and interactiveβ in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge β himself a multidisciplinary industrial designer and educator β is credited with coining the term βinteraction designβ to describe βthe design of the subjective and qualitative aspects of everything that is both digital and interactiveβ in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge β himself a multidisciplinary industrial designer and educator β is credited with coining the term βinteraction designβ to describe βthe design of the subjective and qualitative aspects of everything that is both digital and interactiveβ in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge β himself a multidisciplinary industrial designer and educator β is credited with coining the term βinteraction designβ to describe βthe design of the subjective and qualitative aspects of everything that is both digital and interactiveβ in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge β himself a multidisciplinary industrial designer and educator β is credited with coining the term βinteraction designβ to describe βthe design of the subjective and qualitative aspects of everything that is both digital and interactiveβ in HCI."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
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Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isnβt that there is some sort of ideal βone size fits allβ degree program, if only it could be discovered.Β [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isnβt that there is some sort of ideal βone size fits allβ degree program, if only it could be discovered.Β [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isnβt that there is some sort of ideal βone size fits allβ degree program, if only it could be discovered.Β [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isnβt that there is some sort of ideal βone size fits allβ degree program, if only it could be discovered.Β [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isnβt that there is some sort of ideal βone size fits allβ degree program, if only it could be discovered.Β [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
"... the challenge of interaction design education isnβt that there is some sort of ideal βone size fits allβ degree program, if only it could be discovered.Β [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
Adam Dunford
The Interaction Design Competency
Framework (2016)
"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldnβt be considered a discipline at all"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldnβt be considered a discipline at all"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldnβt be considered a discipline at all"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldnβt be considered a discipline at all"
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
Adam Dunford
The Interaction Design Competency
Framework (2016)
"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"
By Schalk Venter
How does on Interaction Design?
π§ Front-end Development / π¨ UI Design / π Social Good / β€οΈ Destigmatising mental illness