MICRO Scripted Action Systems
What games ?
- Originally engineered system for Beakiez
- opGames Inc. Boulder CO
- opEngine
- Nascent Nomadic Engineer Kevin Depue
- Backflip Studios Boulder Colorado
- NinJump, Army of Darkness Defense 👍, others . . .
- Acquired by Hasbro Gaming (Toy Industry)
- Backflip Studios Boulder Colorado
ACTION_
- Only a few bytes per action
- No large state machines / graphs
- Simple DSL for timed actions
- Basic procedural animations
Can we do anything interesting w/ something this simple?
Basic Action_ Vocabulary
- Sleep
- Move
- MoveTo
- Rotate
- RotateTo
- Smooth
- Trigger
- Destroy
- Scale
- Most Actions take time
- Modifier Actions shape time
- Smooth (start slow, end slow)
- List Actions control sequencing
- Sequential
- Loop
- Parallel
Pong Paddle
- Loop
- Move Y=1 Time=1
- Move Y=-1 Time =1
OnCreated
BOUNCING Ball
- Loop
- Fall (ease out)
- Move Y=1 Time=1
- Ramp (ease in)
- Move Y=-1 Time =1
- Fall (ease out)
OnCreated
Hovering CUBE
- Loop
- Smooth
- Move Y=1 Time=1
- Smooth
- Move Y=-1 Time=1
- Smooth
OnCreated
TRIGGERS: Adding Multiple Systems
- Triggers
- Named Action Sets
OnTrigger
Pop a Bubble
- Parallel
- Scale Scaling=1.5 Time=0.5
- Sequential
- Sleep Time=0.25
- FadeAlpha A=0 Time=0.25
- Spawn Class=BubblePop
- Destroy
BubblePop
- Make the bubble bigger
- Fade out the bubble at the last moment
- Create a pop effect
Beakie Freak Out
- Parallel
- Loop
- Animate Name=Freakout
- Loop
- Maybe Chance=0.5
- RotateTo Yaw=-45 Time=0.1
- Maybe Chance=0.5
- RotateTo Yaw=45 Time=0.1
- Maybe Chance=0.5
- Loop
- Sleep Time=0.1
- Maybe Chance=0.1
- PlaySound Name=Chirp
- Loop
Freakout
Multiple Objects
- Root Object
- Trigger Name=!BeakieHappy
- (! broadcasts to all child nodes)
- Trigger Name=!BeakieHappy
- Beakie Object
- OnTrigger Name=BeakieHappy
- Parallel
- Animate Name=Happy
- PlaySound Name=Chirp
- Parallel
- OnTrigger Name=BeakieHappy
Demonstration
Contact
lucas@op-games.com
lucas@optml.io
Micro Scripted Action Systems
By Lucas Ellis
Micro Scripted Action Systems
Micro Scripted Action Systems
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