Paul Hibbitts
Educator, interaction design practitioner and software developer.
A Case Study
LEARNER EXPERIENCE
ADVISORY / DESIGN / EDUCATION
Paul D Hibbitts
Session Questions + Discussion
http://padlet.com/paulhibbitts/stlhe2015
“The ability to learn independently of place and time, facilitated by a range of mobile devices.”
(Ufi/learndirect and Kineo, 2007)
“We define an information ecology to be a system of people, practices, values, and technologies in a particular local environment. In information ecologies, the spotlight is not on technology, but on human activities that are served by technology.” (Nardi and O'Day, 1999)
“An ecology, for our purposes here, can be viewed as an environment that fosters and supports the formation of communities and networks.” (Siemens, 2008)
“An educational philosophy and self-supporting ecosystem in which individuals and groups are offered a collection of curated resources and tools that will support their growth and learning, and foster participation.” – Travin, 2015
Email:
Twitter:
LinkedIn:
A highly structured presentation
Can be used as a diagnostic tool or framework
Stages also relate to levels of learner autonomy and/or size of learner community
Items within each stage can be seen as possible tatics
“An iterative development approach which takes into consideration learner needs, experience, and technology – all working together to support continual improvement and a unified development strategy.” – Hibbitts, 2015
Learning
Instructor Control
Individual Learning
Relational Learning
Social Learning
Evaluation
Formative
Summative
One-to-One Coaching/Mentoring (i.e. private and persistent messaging spaces via Kato)
Performance Support (i.e. task-oriented UX Techniques Guide)
PS Analytics (not directly supported at this time)
Contact Info
Web: paulhibbitts.com
Email: paul@paulhibbitts.com
Twitter: @hibbittsdesign
LinkedIn: linkedin.com/in/paulhibbitts
Accompanying Resources, via OneDrive: 1drv.ms/1Ionzbs
Learning + Technology Development Model image files (CC)
Learning Ecology Framework image files (CC)
Original case study article (published on LinkedIn)
These slides, as a downloadable PDF file
Engaging
Convenient
Organized
Relevant
Enjoyable
Use an open platform to create an alternative LMS front-end (i.e. a new “front door”)
To provide a significantly better student experience
To enable faster/easier instructor updates
A modern flat-file CMS is a
good great platform for this approach
As simple (i.e. deep links to LMS) or as complex
(i.e.
LTI -
Learning Tools Interoperability) as you want
Learning + Technology Development Process
Learner needs, experience, and technology
Learning Ecology Framework
Instructor, individual, relational, and social
Positive Learner Experience (LX) Qualities
Thinking beyond instructional outcomes
User Experience (UX) Design Techniques
For example, empathy maps, customer journey maps,
jobs to be done (JTBD), iterative prototyping, etc.
... and let’s not forget on-going student input and feedback!
By Paul Hibbitts
As mobile access is turning into primary access, many universities and organizations find themselves constantly challenged to keep up with student expectations. At the same time, we have moved further into an age of networked information and students have easier access to better quality educational resources outside of university than ever before. Faced with these opportunities, university instructor and software interaction designer Paul Hibbitts has pushed the boundaries of his multi-device course companions in order to improve learner experience and better support an open and ever-evolving learning ecology.
Educator, interaction design practitioner and software developer.