Intro to Podcast (1:30)

listen to intro below

preview Assassin's Creed gameplay

extra credit: learn about UDL standards

T545: How Games Effect Our Lives as Tools for Motivation - Final Project

By Vincent Bish

T545: How Games Effect Our Lives as Tools for Motivation - Final Project

This multimedia presentation combines video, text, and links to explore Assassin's Creed gameplay and Universal Design for Learning standards. Intro and preview videos situate Assassin's Creed as an immersive virtual environment, drawing on Murray's concept of the cybernetic meadow. Further videos and texts scaffold understanding of UDL’s framework for flexible pedagogical representation, expression and engagement, as discussed by Rose and Meyer. By compiling multimedia, the presentation leverages digital affordances to open experiential pathways for acquiring information in line with UDL standards.

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