Probabilistic Decision Making for Interactive Evolution with 
Sensitivity Analysis



J Eisenmann / Matt Lewis / Rick Parent

'Vast' character model

preview

preview




interactive evolutionary algorithms for the design of digital assets

typical interaction cycle


  • display
  • select
  • reproduce
  • repeat until satisfied

interactive design with 

evolutionary algorithms


  • simple interface
  • creative support
  • subjective
  • human evaluation bottleneck





What if designers were given 

the option to choose only 

the parts of phenotypes 

that they like?

inverse mapping with sensitivity analysis

sensitivity analysis with 

the Morris method




sensitivity analysis with 

the Morris method


Premature Convergence

sensitivity analysis with 

the Sobol method

Morris heuristic


practical considerations

  • Morris requires fewer model evaluations
  • Sobol measures quantitative sensitivities more accurately 
  • Important variables
    • model evaluation time
    • number of region-of-interest selections
    • number of model evaluations
    • number of genes

crossover operator


crossover comparison

mutation operator


mutation comparison

design session comparison

design session comparison


design session comparison


design session comparison


design session comparison


design session comparison


design session comparison

design session comparison

design session comparison

Questions?










J Eisenmann

jeisenma@accad.osu.edu
accad.osu.edu/~jeisenma


Cara Malek / Matt Lewis


J Eisenmann / Lindsay Beach / Matt Lewis


Matt Lewis



J Eisenmann / Matt Lewis



J Eisenmann / Matt Lewis

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By jeisenma

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