Probabilistic Decision Making for Interactive Evolution with
Sensitivity Analysis
J Eisenmann / Matt Lewis / Rick Parent

'Vast' character model
preview

preview
interactive evolutionary algorithms for the design of digital assets
typical interaction cycle

-
display
-
select
-
reproduce
-
repeat until satisfied
interactive design with
evolutionary algorithms
-
simple interface
-
creative support
-
subjective
-
human evaluation bottleneck
What if designers were given
the option to choose only
the parts of phenotypes
that they like?
inverse mapping with sensitivity analysis

sensitivity analysis with
the Morris method







sensitivity analysis with
the Morris method

Premature Convergence
sensitivity analysis with
the Sobol method







Morris heuristic
practical considerations
- Morris requires fewer model evaluations
- Sobol measures quantitative sensitivities more accurately
- Important variables
- model evaluation time
- number of region-of-interest selections
- number of model evaluations
- number of genes
crossover operator
crossover comparison

mutation operator

mutation comparison

design session comparison

design session comparison

design session comparison

design session comparison

design session comparison

design session comparison

design session comparison

design session comparison

design session comparison

Questions?
J Eisenmann
jeisenma@accad.osu.edu
accad.osu.edu/~jeisenma
Cara Malek / Matt Lewis
J Eisenmann / Lindsay Beach / Matt Lewis

Matt Lewis

J Eisenmann / Matt Lewis
J Eisenmann / Matt Lewis
Evomusart2014
By jeisenma
Evomusart2014
- 1,529