WeAreDevelopers
Takeaways
WeAreDevelopers
- Biggest european IT Conference
- Marx Halle
- 2 days
- 3800 participants
Developers
- Developers
- Developers
- Developers
Build a World We All Want to Live in
Martin Wezowski (SAP)
“If you asked people in 1989 what they needed to make their life better, it was unlikely that they would have said a decentralized network of information nodes that are linked using hypertext.”
Farmer & Farmer
Build a World We All Want to Live in
Martin Wezowski (SAP)
Build a World We All Want to Live in
Martin Wezowski (SAP)
Build a World We All Want to Live in
Martin Wezowski (SAP)
Build a World We All Want to Live in
Martin Wezowski (SAP)
The ultimate price for bad design is always payed by the end users, far away from the original stakeholders
Early Days of Id Software
John Romero
Early Days of Id Software
John Romero
Early Days of Id Software
John Romero
Early Days of Id Software
John Romero
"No prototypes. Just make the game. Polish as you go. Don't depend on polish happening later. Always maintain constantly shippable code."
Early Days of Id Software
John Romero
"It's incredibly important that your game can always be run by your team. Buletproof your engine by providing defaults upon load failure."
Early Days of Id Software
John Romero
"Keep your code absolutely simple. Keep looking at your functions ad figure out how you can simplify futher"
Early Days of Id Software
John Romero
"Great tools help make great games. Spend as much time on tools as possible"
Early Days of Id Software
John Romero
"We are our own best testing team and should never allow anyone else to experience bugs or see the game crash. Don't waste others' time. Test thoroughly before checking in your code."
Early Days of Id Software
John Romero
"Encapsulate functionality to ensure design consistency. This minimizes mistakes and saves design time."
Early Days of Id Software
John Romero
"Try to code transparently. Tell your lead and peers exactly how you are going to solve your current task and get feedback and advice. Do not treat game programming like each coder is a black box. The project could go off the rails and cause delays. "
The World & CSS
Hakon Wium Lie
- Where the web came from
- Why CSS was invented,
- How the web is now truly world-wide
- How we can create books with CSS
The World & CSS
Hakon Wium Lie
The World & CSS
Hakon Wium Lie
The World & CSS
Hakon Wium Lie
Developers Are Writing the Script for the Future
Joel Spolsky
Developers Are Writing the Script for the Future
Joel Spolsky
Developers Are Writing the Script for the Future
Joel Spolsky
Developers Are Writing the Script for the Future
Joel Spolsky
Developers Are Writing the Script for the Future
Joel Spolsky
Other interesting talks
- PHP in 2017 by Rasmus Lerdorf
- Refactoring CSS by Harry Roberts
- Angular by Manfred Steyer
- Working backwards from the Customer by Thomas Lobinger (Amazon)
- Model-Minded Development by George Fairbanks (Google)
- Javascript @Uber by Deusting Whittle
- Javascript by Brian Holt (Netflix)
- Web Based VR by Santosh Viswantham (Mozilla)
Other interesting talks
- Customizing Railways to Individuality by Johann Pluy (ÖBB)
Code!
Sources
- personal photos
- videos from the conference, available at: https://www.youtube.com/channel/UCSD0dLRGQk_T-D3RvpM5aFQ/videos
- https://aframe.io/
WeAreDevelopersTakeaways
By Marko Jurišić
WeAreDevelopersTakeaways
- 1,102